Cleanup: remove legacy GPU pass binding code.
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@@ -184,10 +184,6 @@ void GPU_nodes_extract_dynamic_inputs(struct GPUShader *shader, ListBase *inputs
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void GPU_nodes_get_vertex_attributes(ListBase *nodes, struct GPUVertexAttribs *attribs);
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void GPU_nodes_prune(ListBase *nodes, struct GPUNodeLink *outlink);
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void GPU_pass_bind(GPUPass *pass, ListBase *inputs, double time, int mipmap);
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void GPU_pass_update_uniforms(GPUPass *pass, ListBase *inputs);
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void GPU_pass_unbind(GPUPass *pass, ListBase *inputs);
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void GPU_pass_compile(GPUPass *pass);
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void GPU_pass_release(GPUPass *pass);
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void GPU_pass_free_nodes(ListBase *nodes);
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