GPU: Use GPUShader setters for uniforms removing uses of ShaderInterface
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@@ -103,13 +103,11 @@ void immVertex2iv(uint attr_id, const int data[2]);
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/* Provide uniform values that don't change for the entire draw call. */
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void immUniform1i(const char *name, int x);
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void immUniform4iv(const char *name, const int data[4]);
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void immUniform1f(const char *name, float x);
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void immUniform2f(const char *name, float x, float y);
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void immUniform2fv(const char *name, const float data[2]);
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void immUniform3f(const char *name, float x, float y, float z);
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void immUniform3fv(const char *name, const float data[3]);
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void immUniformArray3fv(const char *name, const float *data, int count);
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void immUniform4f(const char *name, float x, float y, float z, float w);
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void immUniform4fv(const char *name, const float data[4]);
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void immUniformArray4fv(const char *bare_name, const float *data, int count);
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