BGE: python API initialization cleanup
-Removing unused parameters -Updating some parts to match bpy_interface.c initialization
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@@ -1960,7 +1960,7 @@ static struct _inittab bge_internal_modules[] = {
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* Python is not initialized.
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* see bpy_interface.c's BPY_python_start() which shares the same functionality in blender.
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*/
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PyObject *initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
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PyObject *initGamePlayerPythonScripting(Main *maggie, int argc, char** argv)
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{
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/* Yet another gotcha in the py api
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* Cant run PySys_SetArgv more than once because this adds the
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@@ -1969,16 +1969,22 @@ PyObject *initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
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* somehow it remembers the sys.path - Campbell
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*/
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static bool first_time = true;
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const char * const py_path_bundle = BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL);
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const char * const py_path_bundle = BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL);
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#if 0 // TODO - py3
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STR_String pname = progname;
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Py_SetProgramName(pname.Ptr());
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#endif
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/* not essential but nice to set our name */
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static wchar_t program_path_wchar[FILE_MAX]; /* python holds a reference */
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BLI_strncpy_wchar_from_utf8(program_path_wchar, BLI_program_path(), sizeof(program_path_wchar) / sizeof(wchar_t));
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Py_SetProgramName(program_path_wchar);
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/* Update, Py3.3 resolves attempting to parse non-existing header */
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#if 0
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/* Python 3.2 now looks for '2.xx/python/include/python3.2d/pyconfig.h' to
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* parse from the 'sysconfig' module which is used by 'site',
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* so for now disable site. alternatively we could copy the file. */
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if (py_path_bundle != NULL) {
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Py_NoSiteFlag = 1;
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}
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#endif
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Py_FrozenFlag = 1;
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@@ -2064,12 +2070,12 @@ void exitGamePlayerPythonScripting()
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/**
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* Python is already initialized.
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*/
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PyObject *initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
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PyObject *initGamePythonScripting(Main *maggie)
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{
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#if 0 // XXX TODO Py3
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STR_String pname = progname;
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Py_SetProgramName(pname.Ptr());
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#endif
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/* not essential but nice to set our name */
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static wchar_t program_path_wchar[FILE_MAX]; /* python holds a reference */
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BLI_strncpy_wchar_from_utf8(program_path_wchar, BLI_program_path(), sizeof(program_path_wchar) / sizeof(wchar_t));
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Py_SetProgramName(program_path_wchar);
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#ifdef WITH_AUDASPACE
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/* accessing a SoundActuator's sound results in a crash if aud is not initialized... */
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@@ -2119,9 +2125,9 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene *startscene, Main *
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PyObject *dictionaryobject;
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if (argv) /* player only */
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dictionaryobject= initGamePlayerPythonScripting("Ketsji", psl_Lowest, blenderdata, argc, argv);
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dictionaryobject= initGamePlayerPythonScripting(blenderdata, argc, argv);
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else
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dictionaryobject= initGamePythonScripting("Ketsji", psl_Lowest, blenderdata);
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dictionaryobject= initGamePythonScripting(blenderdata);
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ketsjiengine->SetPyNamespace(dictionaryobject);
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initRasterizer(ketsjiengine->GetRasterizer(), ketsjiengine->GetCanvas());
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@@ -2175,8 +2181,6 @@ PyObject *initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
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{
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gp_Canvas = canvas;
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gp_Rasterizer = rasty;
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PyObject *m;
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PyObject *d;
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PyObject *item;
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@@ -47,10 +47,9 @@ extern bool gUseVisibilityTemp;
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PyObject *initGameLogic(class KX_KetsjiEngine *engine, class KX_Scene *ketsjiscene);
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PyObject *initGameKeys();
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PyObject *initRasterizer(class RAS_IRasterizer *rasty,class RAS_ICanvas *canvas);
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PyObject *initGamePlayerPythonScripting(const STR_String &progname, TPythonSecurityLevel level,
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struct Main *maggie, int argc, char **argv);
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PyObject *initVideoTexture(void);
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PyObject *initGamePythonScripting(const STR_String &progname, TPythonSecurityLevel level, struct Main *maggie);
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PyObject *initVideoTexture(void);
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PyObject *initGamePlayerPythonScripting(struct Main *maggie, int argc, char **argv);
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PyObject *initGamePythonScripting(struct Main *maggie);
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void exitGamePlayerPythonScripting();
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void exitGamePythonScripting();
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