BPy: Mathutils fix: bug #3737
Vector.resize4D() didn't put 1 in the 4th component (the scale factor), as it did in 2.37. While this is more "correct", it is much less usefull. Also, matrix.resize4x4 puts a 1 there too, so might as well revert and be consistent.
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@@ -493,6 +493,7 @@ class Vector:
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def resize4D():
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"""
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Resize the vector to 4d. New axis will be 0.0.
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The last component will be 1.0, to make multiplying 3d vectors by 4x4 matrices easier.
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@return: a copy of itself
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"""
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@@ -160,9 +160,9 @@ PyObject *Vector_Resize4D(VectorObject * self)
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self->vec = self->data.py_data; //force
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if(self->size == 2){
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self->data.py_data[2] = 0.0f;
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self->data.py_data[3] = 0.0f;
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self->data.py_data[3] = 1.0f;
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}else if(self->size == 3){
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self->data.py_data[3] = 0.0f;
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self->data.py_data[3] = 1.0f;
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}
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self->size = 4;
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return EXPP_incr_ret((PyObject*)self);
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