- Armature editmode now supports lasso. Please be aware that in editmode,
armatures actually only consists of points, flushing bone selection based on points that are selected. Renamed the "Lines" drawmode for bones to "Sticks". Thanks Basse! :) - Fix; crash in selecting in editmode armature (commit 1 hour ago) - Fix; in editmode, bones didn't transform (same commit) - Fix; in drawmode "Sticks", names could go weird in editmode (commit two days ago)
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@@ -1349,7 +1349,8 @@ void special_aftertrans_update(short cancelled)
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Base *base;
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int redrawipo=0;
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if (ob && (ob->flag & OB_POSEMODE)) {
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if(G.obedit); // nothing
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else if (ob && (ob->flag & OB_POSEMODE)) {
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bArmature *arm= ob->data;
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bAction *act;
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bPose *pose;
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@@ -1583,10 +1584,6 @@ void createTransData(TransInfo *t)
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sort_trans_data_dist(t);
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}
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}
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else if (ob && (ob->flag & OB_POSEMODE)) {
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t->flag |= T_POSE;
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createTransPose(t);
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}
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else if (G.obedit) {
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t->ext = NULL;
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if (G.obedit->type == OB_MESH) {
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@@ -1628,6 +1625,10 @@ void createTransData(TransInfo *t)
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t->flag |= T_POSE;
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}
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}
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else if (ob && (ob->flag & OB_POSEMODE)) {
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t->flag |= T_POSE;
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createTransPose(t);
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}
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else {
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createTransObject(t);
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t->flag |= T_OBJECT;
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