Blender Internal: remove BLI BVH for raytracing.

It has no benefits over other BVH types, as far as I know it was only added
because it was possible. This also fixes T39344.
This commit is contained in:
2014-04-11 13:08:57 +02:00
parent 4f6c218f19
commit 15169c71a6
7 changed files with 8 additions and 175 deletions

View File

@@ -59,7 +59,6 @@ RayObject *RE_rayobject_octree_create(int ocres, int size);
RayObject *RE_rayobject_instance_create(RayObject *target, float transform[4][4], void *ob, void *target_ob);
RayObject *RE_rayobject_empty_create(void);
RayObject *RE_rayobject_blibvh_create(int size); /* BLI_kdopbvh.c */
RayObject *RE_rayobject_vbvh_create(int size); /* raytrace/rayobject_vbvh.c */
RayObject *RE_rayobject_svbvh_create(int size); /* raytrace/rayobject_svbvh.c */
RayObject *RE_rayobject_qbvh_create(int size); /* raytrace/rayobject_qbvh.c */