Blender Internal: remove BLI BVH for raytracing.
It has no benefits over other BVH types, as far as I know it was only added because it was possible. This also fixes T39344.
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@@ -59,7 +59,6 @@ RayObject *RE_rayobject_octree_create(int ocres, int size);
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RayObject *RE_rayobject_instance_create(RayObject *target, float transform[4][4], void *ob, void *target_ob);
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RayObject *RE_rayobject_empty_create(void);
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RayObject *RE_rayobject_blibvh_create(int size); /* BLI_kdopbvh.c */
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RayObject *RE_rayobject_vbvh_create(int size); /* raytrace/rayobject_vbvh.c */
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RayObject *RE_rayobject_svbvh_create(int size); /* raytrace/rayobject_svbvh.c */
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RayObject *RE_rayobject_qbvh_create(int size); /* raytrace/rayobject_qbvh.c */
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