Blender Internal: remove BLI BVH for raytracing.
It has no benefits over other BVH types, as far as I know it was only added because it was possible. This also fixes T39344.
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@@ -119,8 +119,6 @@ RayObject *RE_rayobject_create(int type, int size, int octree_resolution)
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if (type == R_RAYSTRUCTURE_OCTREE) //TODO dynamic ocres
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res = RE_rayobject_octree_create(octree_resolution, size);
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else if (type == R_RAYSTRUCTURE_BLIBVH)
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res = RE_rayobject_blibvh_create(size);
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else if (type == R_RAYSTRUCTURE_VBVH)
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res = RE_rayobject_vbvh_create(size);
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else if (type == R_RAYSTRUCTURE_SIMD_SVBVH)
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