Blender Internal: remove BLI BVH for raytracing.

It has no benefits over other BVH types, as far as I know it was only added
because it was possible. This also fixes T39344.
This commit is contained in:
2014-04-11 13:08:57 +02:00
parent 4f6c218f19
commit 15169c71a6
7 changed files with 8 additions and 175 deletions

View File

@@ -119,8 +119,6 @@ RayObject *RE_rayobject_create(int type, int size, int octree_resolution)
if (type == R_RAYSTRUCTURE_OCTREE) //TODO dynamic ocres
res = RE_rayobject_octree_create(octree_resolution, size);
else if (type == R_RAYSTRUCTURE_BLIBVH)
res = RE_rayobject_blibvh_create(size);
else if (type == R_RAYSTRUCTURE_VBVH)
res = RE_rayobject_vbvh_create(size);
else if (type == R_RAYSTRUCTURE_SIMD_SVBVH)