Shader Nodes: added alpha mode selector to Image Texture node

Enables image user nodes to display the file alpha mode, similar to the
colorspace setting.

Also removes image_has_alpha in favor of using BKE_image_has_alpha, because it
did not check if the image actually had an alpha channel, just if the file format
was capable of supporting an alpha channel.

Differential Revision: https://developer.blender.org/D14153
This commit is contained in:
Ethan-Hall
2022-03-07 17:36:27 +01:00
committed by Brecht Van Lommel
parent 5b4ab89663
commit 15186f4259
2 changed files with 14 additions and 21 deletions

View File

@@ -304,9 +304,11 @@ static void node_buts_image_user(uiLayout *layout,
const bool show_layer_selection,
const bool show_color_management)
{
if (!imaptr->data) {
Image *image = (Image *)imaptr->data;
if (!image) {
return;
}
ImageUser *iuser = (ImageUser *)iuserptr->data;
uiLayout *col = uiLayoutColumn(layout, false);
@@ -318,8 +320,6 @@ static void node_buts_image_user(uiLayout *layout,
/* don't use iuser->framenr directly
* because it may not be updated if auto-refresh is off */
Scene *scene = CTX_data_scene(C);
ImageUser *iuser = (ImageUser *)iuserptr->data;
/* Image *ima = imaptr->data; */ /* UNUSED */
char numstr[32];
const int framenr = BKE_image_user_frame_get(iuser, CFRA, nullptr);
@@ -343,11 +343,20 @@ static void node_buts_image_user(uiLayout *layout,
}
if (show_color_management) {
uiLayout *split = uiLayoutSplit(layout, 0.5f, true);
uiLayout *split = uiLayoutSplit(layout, 0.33f, true);
PointerRNA colorspace_settings_ptr = RNA_pointer_get(imaptr, "colorspace_settings");
uiItemL(split, IFACE_("Color Space"), ICON_NONE);
uiItemR(split, &colorspace_settings_ptr, "name", DEFAULT_FLAGS, "", ICON_NONE);
if (image->source != IMA_SRC_GENERATED) {
split = uiLayoutSplit(layout, 0.33f, true);
uiItemL(split, IFACE_("Alpha"), ICON_NONE);
uiItemR(split, imaptr, "alpha_mode", DEFAULT_FLAGS, "", ICON_NONE);
bool is_data = IMB_colormanagement_space_name_is_data(image->colorspace_settings.name);
uiLayoutSetActive(split, !is_data);
}
/* Avoid losing changes image is painted. */
if (BKE_image_is_dirty((Image *)imaptr->data)) {
uiLayoutSetEnabled(split, false);