use PyDoc_STRVAR macro, so its possible to build without docstrings.
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@@ -64,14 +64,14 @@
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PyObject *bpy_package_py= NULL;
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static char bpy_script_paths_doc[] =
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PyDoc_STRVAR(bpy_script_paths_doc,
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".. function:: script_paths()\n"
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"\n"
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" Return 2 paths to blender scripts directories.\n"
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"\n"
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" :return: (system, user) strings will be empty when not found.\n"
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" :rtype: tuple of strings\n"
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;
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);
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static PyObject *bpy_script_paths(PyObject *UNUSED(self))
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{
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PyObject *ret= PyTuple_New(2);
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@@ -85,7 +85,7 @@ static PyObject *bpy_script_paths(PyObject *UNUSED(self))
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return ret;
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}
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static char bpy_blend_paths_doc[] =
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PyDoc_STRVAR(bpy_blend_paths_doc,
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".. function:: blend_paths(absolute=False)\n"
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"\n"
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" Returns a list of paths to external files referenced by the loaded .blend file.\n"
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@@ -94,7 +94,7 @@ static char bpy_blend_paths_doc[] =
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" :type absolute: boolean\n"
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" :return: path list.\n"
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" :rtype: list of strings\n"
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;
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);
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static PyObject *bpy_blend_paths(PyObject *UNUSED(self), PyObject *args, PyObject *kw)
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{
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struct BPathIterator *bpi;
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@@ -137,7 +137,7 @@ static PyObject *bpy_blend_paths(PyObject *UNUSED(self), PyObject *args, PyObjec
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}
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// static char bpy_user_resource_doc[]= // now in bpy/utils.py
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// PyDoc_STRVAR(bpy_user_resource_doc[]= // now in bpy/utils.py
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static PyObject *bpy_user_resource(PyObject *UNUSED(self), PyObject *args, PyObject *kw)
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{
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char *type;
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@@ -169,7 +169,7 @@ static PyObject *bpy_user_resource(PyObject *UNUSED(self), PyObject *args, PyObj
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return PyUnicode_DecodeFSDefault(path ? path : "");
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}
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static char bpy_resource_path_doc[] =
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PyDoc_STRVAR(bpy_resource_path_doc,
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".. function:: resource_path(type, major=2, minor=57)\n"
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"\n"
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" Return the base path for storing system files.\n"
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@@ -182,7 +182,7 @@ static char bpy_resource_path_doc[] =
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" :type minor: string\n"
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" :return: the resource path (not necessarily existing).\n"
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" :rtype: string\n"
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;
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);
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static PyObject *bpy_resource_path(PyObject *UNUSED(self), PyObject *args, PyObject *kw)
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{
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char *type;
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