Copy Shape Verts
In mesh editmode, while editing a shape, select some verts, W Key, "Copy Shape Verts". You will be presented with a list of shapes and once chosen, the selected verts will be moved to the position of the verts from the chosen shape. Most handy use would be reverting part of a shape back to basis e.g. Making eyebrow shapes, add a key and model the eyebrow shape symetrically with the x-mirror tool Go out of editmode, copy that shape Go into each shape and revert 1 side to basis If the mesh has had verts added/removed since last entering editmode, you need to TAB-TAB first before copying
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@@ -2069,7 +2069,7 @@ void special_editmenu(void)
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}
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else if(G.obedit->type==OB_MESH) {
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nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x12|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select Swap%x8|Flip Normals %x9|Smooth %x10|Bevel %x11|Set Smooth %x14|Set Solid %x15");
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nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x12|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select Swap%x8|Flip Normals %x9|Smooth %x10|Bevel %x11|Set Smooth %x14|Set Solid %x15|Copy Shape Verts%x16");
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switch(nr) {
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case 1:
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@@ -2137,6 +2137,9 @@ void special_editmenu(void)
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case 15:
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mesh_set_smooth_faces(0);
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break;
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case 16:
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shape_copy_select_from();
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break;
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}
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DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
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