Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
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@@ -116,16 +116,6 @@ void bpy_import_main_set(struct Main *maggie)
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bpy_import_main = maggie;
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}
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void bpy_import_main_extra_add(struct Main *maggie)
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{
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BLI_addhead(&bpy_import_main_list, maggie);
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}
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void bpy_import_main_extra_remove(struct Main *maggie)
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{
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BLI_remlink_safe(&bpy_import_main_list, maggie);
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}
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/* returns a dummy filename for a textblock so we can tell what file a text block comes from */
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void bpy_text_filename_get(char *fn, size_t fn_len, Text *text)
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{
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