Removing Blender Game Engine from Blender 2.8

Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
This commit is contained in:
Dalai Felinto
2018-04-16 14:07:42 +02:00
parent 28b996a9d2
commit 159806140f
876 changed files with 228 additions and 193524 deletions

View File

@@ -51,12 +51,7 @@ PyObject *bpy_text_reimport(PyObject *module, int *found);
void bpy_text_filename_get(char *fn, size_t fn_len, struct Text *text);
/* The game engine has its own Main struct, if this is set search this rather than G.main */
struct Main *bpy_import_main_get(void);
void bpy_import_main_set(struct Main *maggie);
/* This is used for importing text from dynamically loaded libraries in the game engine */
void bpy_import_main_extra_add(struct Main *maggie);
void bpy_import_main_extra_remove(struct Main *maggie);
#endif /* __BPY_INTERNAL_IMPORT_H__ */