Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
This commit is contained in:
@@ -51,12 +51,7 @@ PyObject *bpy_text_reimport(PyObject *module, int *found);
|
||||
|
||||
void bpy_text_filename_get(char *fn, size_t fn_len, struct Text *text);
|
||||
|
||||
/* The game engine has its own Main struct, if this is set search this rather than G.main */
|
||||
struct Main *bpy_import_main_get(void);
|
||||
void bpy_import_main_set(struct Main *maggie);
|
||||
|
||||
/* This is used for importing text from dynamically loaded libraries in the game engine */
|
||||
void bpy_import_main_extra_add(struct Main *maggie);
|
||||
void bpy_import_main_extra_remove(struct Main *maggie);
|
||||
|
||||
#endif /* __BPY_INTERNAL_IMPORT_H__ */
|
||||
|
Reference in New Issue
Block a user