Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
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@@ -76,7 +76,7 @@ PyObject * PyC_UnicodeFromByteAndSize(const char *str, Py_ssize_t size);
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const char * PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce); /* coerce must be NULL */
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const char * PyC_UnicodeAsByteAndSize(PyObject *py_str, Py_ssize_t *size, PyObject **coerce);
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/* name namespace function for bpy & bge */
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/* name namespace function for bpy */
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PyObject * PyC_DefaultNameSpace(const char *filename);
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void PyC_RunQuicky(const char *filepath, int n, ...);
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