Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
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@@ -42,7 +42,6 @@ static PyStructSequence_Field app_builtopts_info_fields[] = {
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{(char *)"cycles", NULL},
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{(char *)"cycles_osl", NULL},
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{(char *)"freestyle", NULL},
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{(char *)"gameengine", NULL},
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{(char *)"image_cineon", NULL},
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{(char *)"image_dds", NULL},
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{(char *)"image_frameserver", NULL},
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@@ -64,7 +63,6 @@ static PyStructSequence_Field app_builtopts_info_fields[] = {
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{(char *)"mod_smoke", NULL},
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{(char *)"collada", NULL},
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{(char *)"opencolorio", NULL},
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{(char *)"player", NULL},
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{(char *)"openmp", NULL},
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{(char *)"openvdb", NULL},
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{(char *)"alembic", NULL},
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@@ -140,12 +138,6 @@ static PyObject *make_builtopts_info(void)
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_GAMEENGINE
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_CINEON
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SetObjIncref(Py_True);
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#else
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@@ -272,12 +264,6 @@ static PyObject *make_builtopts_info(void)
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SetObjIncref(Py_False);
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#endif
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#ifdef WITH_PLAYER
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SetObjIncref(Py_True);
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#else
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SetObjIncref(Py_False);
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#endif
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#ifdef _OPENMP
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SetObjIncref(Py_True);
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#else
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