Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
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@@ -62,7 +62,7 @@ enum {
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float *_data; /* array of data (alias), wrapped status depends on wrapped status */ \
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PyObject *cb_user; /* if this vector references another object, otherwise NULL, \
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* *Note* this owns its reference */ \
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unsigned char cb_type; /* which user funcs do we adhere to, RNA, GameObject, etc */ \
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unsigned char cb_type; /* which user funcs do we adhere to, RNA, etc */ \
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unsigned char cb_subtype; /* subtype: location, rotation... \
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* to avoid defining many new functions for every attribute of the same type */ \
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unsigned char flag /* wrapped data type? */ \
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