Cleanup: remove unused face normals
also use const
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@@ -156,7 +156,6 @@ typedef struct SculptSession {
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struct MPoly *mpoly;
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struct MLoop *mloop;
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int totvert, totpoly;
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float (*face_normals)[3];
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struct KeyBlock *kb;
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float *vmask;
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@@ -788,7 +788,6 @@ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
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ss->mvert = NULL;
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ss->mpoly = NULL;
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ss->mloop = NULL;
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ss->face_normals = NULL;
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}
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else {
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ss->totvert = me->totvert;
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@@ -796,7 +795,6 @@ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
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ss->mvert = me->mvert;
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ss->mpoly = me->mpoly;
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ss->mloop = me->mloop;
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ss->face_normals = NULL;
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ss->multires = NULL;
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ss->vmask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
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}
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