SSS fixes:

- Radius R, G, B sliders had too small number increase on clicking.
- Preview render now renders with higher SSS error setting to speed it up a
  bit.
- bug #6664: 3d preview render had artifacts. re->viewdx/dy wasn't set then,
  which is needed to estimate the area of each point. Have set this now, not
  in the nicest way, there is some bit duplicated code, but I don't want to
  refactor existing code with the chance of breaking it at this point.
- bug #6665: grid like artifacts with parts rendering. The two extra pixels
  around parts used for filtering were used as well, leading to double points.
This commit is contained in:
2007-05-08 10:15:51 +00:00
parent ad30c0b48b
commit 15e79ef4c8
8 changed files with 52 additions and 17 deletions

View File

@@ -77,7 +77,7 @@ void calctrackballvecfirst(struct rcti *area, short *mval, float *vec);
void calctrackballvec(struct rcti *area, short *mval, float *vec); void calctrackballvec(struct rcti *area, short *mval, float *vec);
void viewmove(int mode); void viewmove(int mode);
int get_view3d_viewplane(int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend); int get_view3d_viewplane(int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize);
void setwinmatrixview3d(int winx, int winy, struct rctf *rect); void setwinmatrixview3d(int winx, int winy, struct rctf *rect);
void obmat_to_viewmat(struct Object *ob, short smooth); void obmat_to_viewmat(struct Object *ob, short smooth);

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@@ -158,6 +158,7 @@ void RE_SetDispRect (struct Render *re, rcti *disprect);
void RE_SetCamera(struct Render *re, struct Object *camera); void RE_SetCamera(struct Render *re, struct Object *camera);
void RE_SetWindow (struct Render *re, rctf *viewplane, float clipsta, float clipend); void RE_SetWindow (struct Render *re, rctf *viewplane, float clipsta, float clipend);
void RE_SetOrtho (struct Render *re, rctf *viewplane, float clipsta, float clipend); void RE_SetOrtho (struct Render *re, rctf *viewplane, float clipsta, float clipend);
void RE_SetPixelSize(struct Render *re, float pixsize);
/* option to set viewmatrix before making dbase */ /* option to set viewmatrix before making dbase */
void RE_SetView (struct Render *re, float mat[][4]); void RE_SetView (struct Render *re, float mat[][4]);

View File

@@ -551,6 +551,11 @@ void RE_SetCamera(Render *re, Object *camera)
} }
void RE_SetPixelSize(Render *re, float pixsize)
{
re->viewdx= pixsize;
re->viewdy= re->ycor*pixsize;
}
/* ~~~~~~~~~~~~~~~~ part (tile) calculus ~~~~~~~~~~~~~~~~~~~~~~ */ /* ~~~~~~~~~~~~~~~~ part (tile) calculus ~~~~~~~~~~~~~~~~~~~~~~ */

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@@ -1126,28 +1126,35 @@ static void addps_sss(void *cb_handle, int facenr, int x, int y, int z)
ZBufSSSHandle *handle = cb_handle; ZBufSSSHandle *handle = cb_handle;
RenderPart *pa= handle->pa; RenderPart *pa= handle->pa;
if (pa->rectall) { /* extra border for filter gives double samples on part edges,
don't use those */
if(x<pa->crop || x>=pa->rectx-pa->crop)
return;
if(y<pa->crop || y>=pa->recty-pa->crop)
return;
if(pa->rectall) {
long *rs= pa->rectall + pa->rectx*y + x; long *rs= pa->rectall + pa->rectx*y + x;
addps(&handle->psmlist, rs, facenr, z, 0); addps(&handle->psmlist, rs, facenr, z, 0);
handle->totps++; handle->totps++;
} }
if (pa->rectz) { if(pa->rectz) {
int *rz= pa->rectz + pa->rectx*y + x; int *rz= pa->rectz + pa->rectx*y + x;
int *rp= pa->rectp + pa->rectx*y + x; int *rp= pa->rectp + pa->rectx*y + x;
if (z < *rz) { if(z < *rz) {
if(*rp == 0) if(*rp == 0)
handle->totps++; handle->totps++;
*rz= z; *rz= z;
*rp= facenr; *rp= facenr;
} }
} }
if (pa->rectbackz) { if(pa->rectbackz) {
int *rz= pa->rectbackz + pa->rectx*y + x; int *rz= pa->rectbackz + pa->rectx*y + x;
int *rp= pa->rectbackp + pa->rectx*y + x; int *rp= pa->rectbackp + pa->rectx*y + x;
if (z >= *rz) { if(z >= *rz) {
if(*rp == 0) if(*rp == 0)
handle->totps++; handle->totps++;
*rz= z; *rz= z;

View File

@@ -841,7 +841,7 @@ static void sss_create_tree_mat(Render *re, Material *mat)
SSSPoints *p; SSSPoints *p;
ListBase layers, points; ListBase layers, points;
float (*co)[3] = NULL, (*color)[3] = NULL, *area = NULL; float (*co)[3] = NULL, (*color)[3] = NULL, *area = NULL;
int totpoint = 0, osa, osaflag; int totpoint = 0, osa, osaflag, partsdone;
if(re->test_break()) if(re->test_break())
return; return;
@@ -852,12 +852,14 @@ static void sss_create_tree_mat(Render *re, Material *mat)
layers= re->r.layers; layers= re->r.layers;
osa= re->osa; osa= re->osa;
osaflag= re->r.mode & R_OSA; osaflag= re->r.mode & R_OSA;
partsdone= re->i.partsdone;
re->r.layers.first= re->r.layers.last= NULL; re->r.layers.first= re->r.layers.last= NULL;
re->osa= 0; re->osa= 0;
re->r.mode &= ~R_OSA; re->r.mode &= ~R_OSA;
re->sss_points= &points; re->sss_points= &points;
re->sss_mat= mat; re->sss_mat= mat;
re->i.partsdone= 0;
RE_TileProcessor(re, 0, 1); RE_TileProcessor(re, 0, 1);
@@ -866,6 +868,7 @@ static void sss_create_tree_mat(Render *re, Material *mat)
re->r.layers= layers; re->r.layers= layers;
re->osa= osa; re->osa= osa;
if (osaflag) re->r.mode |= R_OSA; if (osaflag) re->r.mode |= R_OSA;
re->i.partsdone= partsdone;
/* no points? no tree */ /* no points? no tree */
if(!points.first) if(!points.first)
@@ -902,11 +905,15 @@ static void sss_create_tree_mat(Render *re, Material *mat)
float ior= mat->sss_ior, cfac= mat->sss_colfac; float ior= mat->sss_ior, cfac= mat->sss_colfac;
float *col= mat->sss_col, *radius= mat->sss_radius; float *col= mat->sss_col, *radius= mat->sss_radius;
float fw= mat->sss_front, bw= mat->sss_back; float fw= mat->sss_front, bw= mat->sss_back;
float error = mat->sss_error;
if((R.r.scemode & R_PREVIEWBUTS) && error < 0.5f)
error= 0.5f;
sss->ss[0]= scatter_settings_new(col[0], radius[0], ior, cfac, fw, bw); sss->ss[0]= scatter_settings_new(col[0], radius[0], ior, cfac, fw, bw);
sss->ss[1]= scatter_settings_new(col[1], radius[1], ior, cfac, fw, bw); sss->ss[1]= scatter_settings_new(col[1], radius[1], ior, cfac, fw, bw);
sss->ss[2]= scatter_settings_new(col[2], radius[2], ior, cfac, fw, bw); sss->ss[2]= scatter_settings_new(col[2], radius[2], ior, cfac, fw, bw);
sss->tree= scatter_tree_new(sss->ss, mat->sss_scale, mat->sss_error, sss->tree= scatter_tree_new(sss->ss, mat->sss_scale, error,
co, color, area, totpoint); co, color, area, totpoint);
MEM_freeN(co); MEM_freeN(co);

View File

@@ -3326,15 +3326,15 @@ static void material_panel_sss(Material *ma)
uiDefButF(block, NUM, B_MATPRV, "Scale:", 10,150,145,20, uiDefButF(block, NUM, B_MATPRV, "Scale:", 10,150,145,20,
&ma->sss_scale, 0.001, 1000, 1, 3, "Object scale"); &ma->sss_scale, 0.001, 1000, 1, 3, "Object scale");
bt=uiDefButF(block, NUM, B_MATPRV, "Radius R", 10,130,145,20, bt=uiDefButF(block, NUM, B_MATPRV, "Radius R", 10,130,145,20,
&ma->sss_radius[0], 0.00001, 10000, 0, 0, &ma->sss_radius[0], 0.0001, 10000, 1, 3,
"Mean red scattering path length"); "Mean red scattering path length");
uiButSetFunc(bt, material_sss_custom_set_cb, ma, NULL); uiButSetFunc(bt, material_sss_custom_set_cb, ma, NULL);
bt=uiDefButF(block, NUM, B_MATPRV, "Radius G", 10,110,145,20, bt=uiDefButF(block, NUM, B_MATPRV, "Radius G", 10,110,145,20,
&ma->sss_radius[1], 0.00001, 10000, 0, 0, &ma->sss_radius[1], 0.0001, 10000, 1, 3,
"Mean green scattering path length"); "Mean green scattering path length");
uiButSetFunc(bt, material_sss_custom_set_cb, ma, NULL); uiButSetFunc(bt, material_sss_custom_set_cb, ma, NULL);
bt=uiDefButF(block, NUM, B_MATPRV, "Radius B", 10,90,145,20, bt=uiDefButF(block, NUM, B_MATPRV, "Radius B", 10,90,145,20,
&ma->sss_radius[2], 0.00001, 10000, 0, 0, &ma->sss_radius[2], 0.0001, 10000, 1, 3,
"Mean blue scattering path length"); "Mean blue scattering path length");
uiButSetFunc(bt, material_sss_custom_set_cb, ma, NULL); uiButSetFunc(bt, material_sss_custom_set_cb, ma, NULL);
uiBlockEndAlign(block); uiBlockEndAlign(block);

View File

@@ -673,7 +673,7 @@ void BIF_view3d_previewrender_free(View3D *v3d)
} }
/* returns 1 if OK, do not call while in panel space! */ /* returns 1 if OK, do not call while in panel space! */
static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderInfo *ri, float *clipsta, float *clipend, int *ortho) static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderInfo *ri, float *clipsta, float *clipend, int *ortho, float *pixsize)
{ {
int rectx, recty; int rectx, recty;
uiBlock *block; uiBlock *block;
@@ -690,7 +690,7 @@ static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderIn
/* correction for gla draw */ /* correction for gla draw */
BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin); BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin);
*ortho= get_view3d_viewplane(sa->winx, sa->winy, viewplane, clipsta, clipend); *ortho= get_view3d_viewplane(sa->winx, sa->winy, viewplane, clipsta, clipend, pixsize);
rectx= ri->disprect.xmax - ri->disprect.xmin; rectx= ri->disprect.xmax - ri->disprect.xmin;
recty= ri->disprect.ymax - ri->disprect.ymin; recty= ri->disprect.ymax - ri->disprect.ymin;
@@ -732,7 +732,7 @@ void BIF_view3d_previewrender(ScrArea *sa)
RenderStats *rstats; RenderStats *rstats;
RenderData rdata; RenderData rdata;
rctf viewplane; rctf viewplane;
float clipsta, clipend; float clipsta, clipend, pixsize;
int orth; int orth;
/* first get the render info right */ /* first get the render info right */
@@ -742,7 +742,7 @@ void BIF_view3d_previewrender(ScrArea *sa)
} }
ri= v3d->ri; ri= v3d->ri;
if(0==view3d_previewrender_get_rects(sa, &viewplane, ri, &clipsta, &clipend, &orth)) if(0==view3d_previewrender_get_rects(sa, &viewplane, ri, &clipsta, &clipend, &orth, &pixsize))
return; return;
/* render is finished, so return */ /* render is finished, so return */
@@ -779,6 +779,7 @@ void BIF_view3d_previewrender(ScrArea *sa)
RE_SetOrtho(re, &viewplane, clipsta, clipend); RE_SetOrtho(re, &viewplane, clipsta, clipend);
else else
RE_SetWindow(re, &viewplane, clipsta, clipend); RE_SetWindow(re, &viewplane, clipsta, clipend);
RE_SetPixelSize(re, pixsize);
/* until here are no escapes */ /* until here are no escapes */
ri->status |= PR_DISPRECT; ri->status |= PR_DISPRECT;
@@ -798,6 +799,7 @@ void BIF_view3d_previewrender(ScrArea *sa)
RE_SetOrtho(ri->re, &viewplane, clipsta, clipend); RE_SetOrtho(ri->re, &viewplane, clipsta, clipend);
else else
RE_SetWindow(ri->re, &viewplane, clipsta, clipend); RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
RE_SetPixelSize(re, pixsize);
ri->status |= PR_DISPRECT; ri->status |= PR_DISPRECT;
ri->curtile= 0; ri->curtile= 0;
//printf("disprect update\n"); //printf("disprect update\n");

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@@ -825,7 +825,7 @@ void object_view_settings(Object *ob, float *lens, float *clipsta, float *clipen
} }
int get_view3d_viewplane(int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend) int get_view3d_viewplane(int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize)
{ {
Camera *cam=NULL; Camera *cam=NULL;
float lens, fac, x1, y1, x2, y2; float lens, fac, x1, y1, x2, y2;
@@ -922,6 +922,19 @@ int get_view3d_viewplane(int winxi, int winyi, rctf *viewplane, float *clipsta,
y2+= dy; y2+= dy;
} }
} }
if(pixsize) {
float viewfac;
if(orth) {
viewfac= (winx >= winy)? winx: winy;
*pixsize= 1.0f/viewfac;
}
else {
viewfac= (((winx >= winy)? winx: winy)*lens)/32.0;
*pixsize= *clipsta/viewfac;
}
}
viewplane->xmin= x1; viewplane->xmin= x1;
viewplane->ymin= y1; viewplane->ymin= y1;
@@ -938,7 +951,7 @@ void setwinmatrixview3d(int winx, int winy, rctf *rect) /* rect: for picking */
float clipsta, clipend, x1, y1, x2, y2; float clipsta, clipend, x1, y1, x2, y2;
int orth; int orth;
orth= get_view3d_viewplane(winx, winy, &viewplane, &clipsta, &clipend); orth= get_view3d_viewplane(winx, winy, &viewplane, &clipsta, &clipend, NULL);
// printf("%d %d %f %f %f %f %f %f\n", winx, winy, viewplane.xmin, viewplane.ymin, viewplane.xmax, viewplane.ymax, clipsta, clipend); // printf("%d %d %f %f %f %f %f %f\n", winx, winy, viewplane.xmin, viewplane.ymin, viewplane.xmax, viewplane.ymax, clipsta, clipend);
x1= viewplane.xmin; x1= viewplane.xmin;
y1= viewplane.ymin; y1= viewplane.ymin;