style cleanup: pep8, also quiet compiler warning.

This commit is contained in:
2012-04-20 18:50:18 +00:00
parent 2e20d3dc96
commit 15eb3452ec
7 changed files with 14 additions and 12 deletions

View File

@@ -131,7 +131,7 @@ def handle_args():
dest="sphinx_theme",
type=str,
default='default',
help =
help=
# see SPHINX_THEMES below
"Sphinx theme (default='default')\n"
"Available themes\n"

View File

@@ -100,7 +100,7 @@ class MeshMirrorUV(Operator):
vidxs[i] = tuple(sorted(l.vertex_index
for l in loops[lstart:lend]))
# As we have no poly.center yet...
pcents[i] = tuple(map(lambda x : x / p.loop_total,
pcents[i] = tuple(map(lambda x: x / p.loop_total,
map(sum, zip(*(verts[idx].co
for idx in vidxs[i])))))
# Preparing next step finding matching polys.

View File

@@ -294,6 +294,7 @@ class AddPresetCloth(AddPresetBase, Operator):
preset_subdir = "cloth"
class AddPresetFluid(AddPresetBase, Operator):
'''Add a Fluid Preset'''
bl_idname = "fluid.preset_add"

View File

@@ -166,7 +166,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
subsub.active = game.use_anisotropic_friction
subsub.prop(game, "friction_coefficients", text="", slider=True)
elif physics_type =='SENSOR':
elif physics_type == 'SENSOR':
col = layout.column()
col.prop(game, "use_actor", text="Detect Actors")
col.prop(ob, "hide_render", text="Invisible")

View File

@@ -20,6 +20,7 @@
import bpy
from bpy.types import Panel, Menu
class FLUID_MT_presets(Menu):
bl_label = "Fluid Presets"
preset_subdir = "fluid"

View File

@@ -228,10 +228,10 @@ static EdgeLoopPair *edbm_ripsel_looptag_helper(BMesh *bm)
break;
}
e_first = e;
/* initialize */
e_first = e;
v_step = e_first->v1;
e_step = NULL; /* quiet warning, will never remain this value */
uid_start = uid;
while ((e = edbm_ripsel_edge_mark_step(v_step, uid))) {