nice little thing -> have angular response on 'aero'

made backward compatible for sure
This commit is contained in:
2008-01-12 01:26:40 +00:00
parent e8a200eb04
commit 1610b55f7e
3 changed files with 13 additions and 13 deletions

View File

@@ -1510,14 +1510,20 @@ void scan_for_ext_spring_forces(Object *ob,float timenow)
}
f = Normalize(vel);
f = -0.0001f*f*f*sb->aeroedge;
/* todo add a nice angle dependant function */
/* look up one at bergman scheafer */
/* (todo) add a nice angle dependant function done for now BUT */
/* still there could be some nice drag/lift function, but who needs it */
VECSUB(sp, sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos);
Projf(pr,vel,sp);
VECSUB(vel,vel,pr);
Normalize(vel);
Vec3PlusStVec(bs->ext_force,f,vel);
if (ob->softflag & OB_SB_AERO_ANGLE){
Normalize(sp);
Vec3PlusStVec(bs->ext_force,f*(1.0f-ABS(Inpf(vel,sp))),vel);
}
else{
Vec3PlusStVec(bs->ext_force,f,vel); // to keep compatible with 2.45 release files
}
}
/* --- springs seeing wind */
}
@@ -2252,15 +2258,7 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow, int
float defforce[3];
do_deflector = sb_detect_aabb_collisionCached(defforce,ob->lay,ob,timenow);
}
/*
if (do_selfcollision ){
float ce[3];
VecMidf(ce,sb->scratch->aabbmax,sb->scratch->aabbmin);
for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
bp->octantflag = set_octant_flags(ce,bp->pos,bp->colball);
}
}
*/
for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
/* clear forces accumulator */
bp->force[0]= bp->force[1]= bp->force[2]= 0.0;