Minor formatting tweaks (killing some "caterpillar if's"... yuck those things are nasty to edit/extend)

This commit is contained in:
2010-05-07 10:59:48 +00:00
parent 9bd3f08b65
commit 1613829e8e
3 changed files with 20 additions and 11 deletions

View File

@@ -210,7 +210,8 @@ void projectIntView(TransInfo *t, float *vec, int *adr)
//vec[0] = vec[0]/((t->scene->r.frs_sec / t->scene->r.frs_sec_base));
UI_view2d_to_region_no_clip((View2D *)t->view, vec[0], vec[1], out, out+1);
} else {
}
else {
UI_view2d_to_region_no_clip((View2D *)t->view, vec[0], vec[1], out, out+1);
}
@@ -5308,19 +5309,19 @@ static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, TransData2D *td2d,
const short doTime= 0; //XXX doesn't work - getAnimEdit_DrawTime(t);
const double secf= FPS;
double val;
/* convert frame to nla-action time (if needed) */
if (adt)
val= BKE_nla_tweakedit_remap(adt, *(td->val), NLATIME_CONVERT_MAP);
else
val= *(td->val);
/* do the snapping to nearest frame/second */
if (doTime)
val= (float)( floor((val/secf) + 0.5f) * secf );
else
val= (float)( floor(val+0.5f) );
/* convert frame out of nla-action time */
if (adt)
*(td->val)= BKE_nla_tweakedit_remap(adt, val, NLATIME_CONVERT_UNMAP);
@@ -5330,28 +5331,31 @@ static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, TransData2D *td2d,
/* snap key to nearest marker? */
else if (autosnap == SACTSNAP_MARKER) {
float val;
/* convert frame to nla-action time (if needed) */
if (adt)
val= BKE_nla_tweakedit_remap(adt, *(td->val), NLATIME_CONVERT_MAP);
else
val= *(td->val);
/* snap to nearest marker */
// TODO: need some more careful checks for where data comes from
val= (float)ED_markers_find_nearest_marker_time(&t->scene->markers, val);
/* convert frame out of nla-action time */
if (adt)
*(td->val)= BKE_nla_tweakedit_remap(adt, val, NLATIME_CONVERT_UNMAP);
else
*(td->val)= val;
}
/* if the handles are to be moved too (as side-effect of keyframes moving, to keep the general effect)
* offset them by the same amount so that the general angles are maintained (i.e. won't change while
* handles are free-to-roam and keyframes are snap-locked)
*/
if ((td->flag & TD_MOVEHANDLE1) && td2d->h1) {
td2d->h1[0] = td2d->ih1[0] + *td->val - td->ival;
}
if ((td->flag & TD_MOVEHANDLE2) && td2d->h2) {
td2d->h2[0] = td2d->ih2[0] + *td->val - td->ival;
}