Cleanup: minmac -> minmax & RE_render_ext naming

Use more conventional API word-ordering for RE_render_ext
This commit is contained in:
2016-01-27 07:32:48 +11:00
parent a2b9633791
commit 161e2343b7
8 changed files with 69 additions and 64 deletions

View File

@@ -42,44 +42,49 @@ struct ImagePool;
struct MTex;
struct Scene;
/* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool, const bool skip_load_image);
/* particle.c */
/* render_texture.c */
/* used by particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
int externtex(
struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta,
const int thread, struct ImagePool *pool, const bool skip_load_image);
void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype);
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype);
/* node_composite.c */
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
void antialias_tagbuf(int xsize, int ysize, char *rectmove);
void RE_texture_rng_init(void);
void RE_texture_rng_exit(void);
/* dynamicpaint.c */
struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene);
void RE_free_sample_material(struct Material *mat);
struct Material *RE_sample_material_init(struct Material *orig_mat, struct Scene *scene);
void RE_sample_material_free(struct Material *mat);
void RE_sample_material_color(
struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
int tri_index, struct DerivedMesh *orcoDm, struct Object *ob);
/* pointdensity.c */
/* imagetexture.c */
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
/* zbuf.c */
void antialias_tagbuf(int xsize, int ysize, char *rectmove);
/* pointdensity.c */
struct PointDensity;
void RE_cache_point_density(struct Scene *scene,
struct PointDensity *pd,
const bool use_render_params);
void RE_point_density_cache(
struct Scene *scene,
struct PointDensity *pd,
const bool use_render_params);
void RE_minmac_point_density(struct Scene *scene,
struct PointDensity *pd,
const bool use_render_params,
float r_min[3],
float r_max[3]);
void RE_point_density_minmax(
struct Scene *scene,
struct PointDensity *pd,
const bool use_render_params,
float r_min[3], float r_max[3]);
void RE_sample_point_density(struct Scene *scene,
struct PointDensity *pd,
const int resolution,
const bool use_render_params,
float *values);
void RE_point_density_sample(
struct Scene *scene,
struct PointDensity *pd,
const int resolution,
const bool use_render_params,
float *values);
void RE_init_texture_rng(void);
void RE_exit_texture_rng(void);
#endif /* __RE_RENDER_EXT_H__ */