Cleanup: pep8, unused vars, line length
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@@ -231,7 +231,7 @@ class IMAGE_MT_image(Menu):
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if ima and not show_render:
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if ima.packed_file:
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if len(ima.filepath):
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if ima.filepath:
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layout.separator()
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layout.operator("image.unpack", text="Unpack")
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else:
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@@ -590,8 +590,22 @@ class _draw_tool_settings_context_mode:
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brush = uv_sculpt.brush
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if brush:
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# NOTE: We don't draw UnifiedPaintSettings in the header to reduce clutter. D5928#136281
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UnifiedPaintPanel.prop_unified(layout, context, brush, "size", pressure_name="use_pressure_size", slider=True)
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UnifiedPaintPanel.prop_unified(layout, context, brush, "strength", pressure_name="use_pressure_strength", slider=True)
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UnifiedPaintPanel.prop_unified(
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layout,
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context,
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brush,
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"size",
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pressure_name="use_pressure_size",
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slider=True,
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)
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UnifiedPaintPanel.prop_unified(
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layout,
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context,
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brush,
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"strength",
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pressure_name="use_pressure_strength",
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slider=True,
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)
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@staticmethod
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def PAINT(context, layout, tool):
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@@ -738,7 +752,6 @@ class MASK_MT_editor_menus(Menu):
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show_uvedit = sima.show_uvedit
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show_maskedit = sima.show_maskedit
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show_paint = sima.show_paint
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layout.menu("IMAGE_MT_view")
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@@ -1037,7 +1050,7 @@ class IMAGE_PT_render_slots(Panel):
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class IMAGE_UL_udim_tiles(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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def draw_item(self, _context, layout, _data, item, _icon, _active_data, _active_propname, _index):
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tile = item
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layout.prop(tile, "label", text="", emboss=False)
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@@ -1079,6 +1092,7 @@ class IMAGE_PT_paint_select(Panel, ImagePaintPanel, BrushSelectPanel):
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bl_context = ".paint_common_2d"
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bl_category = "Tool"
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class IMAGE_PT_paint_settings(Panel, ImagePaintPanel):
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bl_context = ".paint_common_2d"
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bl_category = "Tool"
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@@ -1226,6 +1240,7 @@ class IMAGE_PT_tools_imagepaint_symmetry(BrushButtonsPanel, Panel):
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row.prop(ipaint, "tile_x", text="X", toggle=True)
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row.prop(ipaint, "tile_y", text="Y", toggle=True)
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class UVSculptPanel(UnifiedPaintPanel):
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@classmethod
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def poll(cls, context):
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@@ -1255,7 +1270,9 @@ class IMAGE_PT_uv_sculpt_brush_settings(Panel, ImagePaintPanel, UVSculptPanel):
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if brush:
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if brush.uv_sculpt_tool == 'RELAX':
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# Although this settings is stored in the scene, it is only used by a single tool, so it doesn't make sense from a user perspective to move it to the Options panel.
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# Although this settings is stored in the scene,
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# it is only used by a single tool,
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# so it doesn't make sense from a user perspective to move it to the Options panel.
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layout.prop(tool_settings, "uv_relax_method")
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@@ -1266,6 +1283,7 @@ class IMAGE_PT_uv_sculpt_curve(Panel, FalloffPanel, ImagePaintPanel, UVSculptPan
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bl_label = "Falloff"
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bl_options = {'DEFAULT_CLOSED'}
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class IMAGE_PT_uv_sculpt_options(Panel, ImagePaintPanel, UVSculptPanel):
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bl_context = ".uv_sculpt" # dot on purpose (access from topbar)
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bl_category = "Tool"
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