Cleanup: Clang-Tidy modernize-use-nullptr

Replace `NULL` with `nullptr` in C++ code.

No functional changes.
This commit is contained in:
2020-11-06 17:49:09 +01:00
parent 88926375a0
commit 16732def37
426 changed files with 7145 additions and 7146 deletions

View File

@@ -152,8 +152,8 @@ void init_gl_callbacks()
SNPRINTF(msg, format, GLEW_VERSION_4_3 ? "OpenGL 4.3" : "KHR_debug extension");
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback((GLDEBUGPROC)debug_callback, NULL);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
glDebugMessageCallback((GLDEBUGPROC)debug_callback, nullptr);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION,
GL_DEBUG_TYPE_MARKER,
0,
@@ -164,8 +164,8 @@ void init_gl_callbacks()
else if (GLEW_ARB_debug_output) {
SNPRINTF(msg, format, "ARB_debug_output");
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallbackARB((GLDEBUGPROCARB)debug_callback, NULL);
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
glDebugMessageCallbackARB((GLDEBUGPROCARB)debug_callback, nullptr);
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
glDebugMessageInsertARB(GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_OTHER_ARB,
0,
@@ -213,7 +213,7 @@ void check_gl_error(const char *info)
default:
char msg[256];
SNPRINTF(msg, "Unknown GL error: %x : %s", error, info);
debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, NULL);
debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, nullptr);
break;
}
}
@@ -250,7 +250,7 @@ void check_gl_resources(const char *info)
const char *sh_name = ctx->shader->name_get();
char msg[256];
SNPRINTF(msg, "Missing UBO bind at slot %d : %s > %s : %s", i, sh_name, ubo_name, info);
debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, NULL);
debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, nullptr);
}
}
@@ -262,7 +262,7 @@ void check_gl_resources(const char *info)
const char *sh_name = ctx->shader->name_get();
char msg[256];
SNPRINTF(msg, "Missing Texture bind at slot %d : %s > %s : %s", i, sh_name, tex_name, info);
debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, NULL);
debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, nullptr);
}
}
@@ -274,14 +274,14 @@ void check_gl_resources(const char *info)
const char *sh_name = ctx->shader->name_get();
char msg[256];
SNPRINTF(msg, "Missing Image bind at slot %d : %s > %s : %s", i, sh_name, tex_name, info);
debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, NULL);
debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, nullptr);
}
}
}
void raise_gl_error(const char *info)
{
debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, info, NULL);
debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, info, nullptr);
}
/** \} */