Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code. No functional changes.
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@@ -152,8 +152,8 @@ void init_gl_callbacks()
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SNPRINTF(msg, format, GLEW_VERSION_4_3 ? "OpenGL 4.3" : "KHR_debug extension");
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glDebugMessageCallback((GLDEBUGPROC)debug_callback, NULL);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
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glDebugMessageCallback((GLDEBUGPROC)debug_callback, nullptr);
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
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glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION,
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GL_DEBUG_TYPE_MARKER,
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0,
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@@ -164,8 +164,8 @@ void init_gl_callbacks()
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else if (GLEW_ARB_debug_output) {
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SNPRINTF(msg, format, "ARB_debug_output");
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glDebugMessageCallbackARB((GLDEBUGPROCARB)debug_callback, NULL);
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glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
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glDebugMessageCallbackARB((GLDEBUGPROCARB)debug_callback, nullptr);
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glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
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glDebugMessageInsertARB(GL_DEBUG_SOURCE_APPLICATION_ARB,
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GL_DEBUG_TYPE_OTHER_ARB,
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0,
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@@ -213,7 +213,7 @@ void check_gl_error(const char *info)
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default:
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char msg[256];
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SNPRINTF(msg, "Unknown GL error: %x : %s", error, info);
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debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, NULL);
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debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, nullptr);
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break;
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}
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}
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@@ -250,7 +250,7 @@ void check_gl_resources(const char *info)
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const char *sh_name = ctx->shader->name_get();
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char msg[256];
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SNPRINTF(msg, "Missing UBO bind at slot %d : %s > %s : %s", i, sh_name, ubo_name, info);
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debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, NULL);
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debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, nullptr);
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}
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}
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@@ -262,7 +262,7 @@ void check_gl_resources(const char *info)
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const char *sh_name = ctx->shader->name_get();
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char msg[256];
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SNPRINTF(msg, "Missing Texture bind at slot %d : %s > %s : %s", i, sh_name, tex_name, info);
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debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, NULL);
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debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, nullptr);
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}
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}
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@@ -274,14 +274,14 @@ void check_gl_resources(const char *info)
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const char *sh_name = ctx->shader->name_get();
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char msg[256];
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SNPRINTF(msg, "Missing Image bind at slot %d : %s > %s : %s", i, sh_name, tex_name, info);
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debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, NULL);
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debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, msg, nullptr);
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}
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}
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}
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void raise_gl_error(const char *info)
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{
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debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, info, NULL);
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debug_callback(0, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, 0, info, nullptr);
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}
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/** \} */
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