Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code. No functional changes.
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@@ -72,7 +72,7 @@ GLFrameBuffer::GLFrameBuffer(
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GLFrameBuffer::~GLFrameBuffer()
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{
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if (context_ == NULL) {
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if (context_ == nullptr) {
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return;
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}
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@@ -176,7 +176,7 @@ void GLFrameBuffer::update_attachments()
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first_attachment = (attach.tex) ? type : first_attachment;
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}
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if (attach.tex == NULL) {
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if (attach.tex == nullptr) {
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glFramebufferTexture(GL_FRAMEBUFFER, gl_attachment, 0, 0);
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continue;
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}
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@@ -208,7 +208,7 @@ void GLFrameBuffer::update_attachments()
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for (int i = ARRAY_SIZE(gl_attachments_) - 1; i >= 0; --i) {
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GPUAttachmentType type = GPU_FB_COLOR_ATTACHMENT0 + i;
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GPUAttachment &attach = attachments_[type];
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if (attach.tex != NULL) {
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if (attach.tex != nullptr) {
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gl_tex = static_cast<GLTexture *>(unwrap(attach.tex))->tex_id_;
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}
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else if (gl_tex != 0) {
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@@ -232,7 +232,7 @@ void GLFrameBuffer::update_attachments()
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glDrawBuffers(ARRAY_SIZE(gl_attachments_), gl_attachments_);
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if (G.debug & G_DEBUG_GPU) {
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BLI_assert(this->check(NULL));
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BLI_assert(this->check(nullptr));
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}
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}
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@@ -410,7 +410,7 @@ void GLFrameBuffer::clear_multi(const float (*clear_cols)[4])
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* TODO(fclem): fix this insecurity? */
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int type = GPU_FB_COLOR_ATTACHMENT0;
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for (int i = 0; type < GPU_FB_MAX_ATTACHMENT; i++, type++) {
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if (attachments_[type].tex != NULL) {
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if (attachments_[type].tex != nullptr) {
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this->clear_attachment(GPU_FB_COLOR_ATTACHMENT0 + i, GPU_DATA_FLOAT, clear_cols[i]);
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}
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}
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