Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code. No functional changes.
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		@@ -123,14 +123,14 @@ GLuint GLShader::create_shader_stage(GLenum gl_stage, MutableSpan<const char *>
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  /* Patch the shader code using the first source slot. */
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  sources[0] = glsl_patch_get();
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  glShaderSource(shader, sources.size(), sources.data(), NULL);
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  glShaderSource(shader, sources.size(), sources.data(), nullptr);
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  glCompileShader(shader);
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  GLint status;
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  glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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  if (!status || (G.debug & G_DEBUG_GPU)) {
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    char log[5000] = "";
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    glGetShaderInfoLog(shader, sizeof(log), NULL, log);
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    glGetShaderInfoLog(shader, sizeof(log), nullptr, log);
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    if (log[0] != '\0') {
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      switch (gl_stage) {
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        case GL_VERTEX_SHADER:
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@@ -184,7 +184,7 @@ bool GLShader::finalize()
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  glGetProgramiv(shader_program_, GL_LINK_STATUS, &status);
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  if (!status) {
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    char log[5000];
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    glGetProgramInfoLog(shader_program_, sizeof(log), NULL, log);
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    glGetProgramInfoLog(shader_program_, sizeof(log), nullptr, log);
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    Span<const char *> sources;
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    this->print_log(sources, log, "Linking", true);
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    return false;
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@@ -409,7 +409,7 @@ void GLShader::vertformat_from_shader(GPUVertFormat *format) const
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    char name[256];
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    GLenum gl_type;
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    GLint size;
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    glGetActiveAttrib(shader_program_, i, sizeof(name), NULL, &size, &gl_type, name);
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    glGetActiveAttrib(shader_program_, i, sizeof(name), nullptr, &size, &gl_type, name);
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    /* Ignore OpenGL names like `gl_BaseInstanceARB`, `gl_InstanceID` and `gl_VertexID`. */
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    if (glGetAttribLocation(shader_program_, name) == -1) {
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