Cleanup: Clang-Tidy modernize-use-nullptr

Replace `NULL` with `nullptr` in C++ code.

No functional changes.
This commit is contained in:
2020-11-06 17:49:09 +01:00
parent 88926375a0
commit 16732def37
426 changed files with 7145 additions and 7146 deletions

View File

@@ -123,14 +123,14 @@ GLuint GLShader::create_shader_stage(GLenum gl_stage, MutableSpan<const char *>
/* Patch the shader code using the first source slot. */
sources[0] = glsl_patch_get();
glShaderSource(shader, sources.size(), sources.data(), NULL);
glShaderSource(shader, sources.size(), sources.data(), nullptr);
glCompileShader(shader);
GLint status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (!status || (G.debug & G_DEBUG_GPU)) {
char log[5000] = "";
glGetShaderInfoLog(shader, sizeof(log), NULL, log);
glGetShaderInfoLog(shader, sizeof(log), nullptr, log);
if (log[0] != '\0') {
switch (gl_stage) {
case GL_VERTEX_SHADER:
@@ -184,7 +184,7 @@ bool GLShader::finalize()
glGetProgramiv(shader_program_, GL_LINK_STATUS, &status);
if (!status) {
char log[5000];
glGetProgramInfoLog(shader_program_, sizeof(log), NULL, log);
glGetProgramInfoLog(shader_program_, sizeof(log), nullptr, log);
Span<const char *> sources;
this->print_log(sources, log, "Linking", true);
return false;
@@ -409,7 +409,7 @@ void GLShader::vertformat_from_shader(GPUVertFormat *format) const
char name[256];
GLenum gl_type;
GLint size;
glGetActiveAttrib(shader_program_, i, sizeof(name), NULL, &size, &gl_type, name);
glGetActiveAttrib(shader_program_, i, sizeof(name), nullptr, &size, &gl_type, name);
/* Ignore OpenGL names like `gl_BaseInstanceARB`, `gl_InstanceID` and `gl_VertexID`. */
if (glGetAttribLocation(shader_program_, name) == -1) {