Bugfix for "ghost feathers" trailing one frame behind the character.
The derivedmesh and particle system needed to be evaluated at render level before creating dupliparticles.
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@@ -4136,18 +4136,11 @@ static void dupli_render_particle_set(Render *re, Object *ob, int level, int ena
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return;
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if(ob->transflag & OB_DUPLIPARTS) {
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DerivedMesh *dm;
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for(psys=ob->particlesystem.first; psys; psys=psys->next)
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if(enable)
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psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy);
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else
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psys_render_restore(ob, psys);
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if(enable) {
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dm = mesh_create_derived_render(ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
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dm->release(dm);
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}
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}
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if(ob->dup_group==NULL) return;
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