Work on RenderLayer and Pass control:
Full log: http://www.blender3d.org/cms/Render_Passes.829.0.html In short: - Passes now have option to be excluded from "Combined". - RenderLayers allow to override Light (Lamp groups) or Material. - RenderLayers and Passes are in Outliner now, (ab)using Matt's nice 'restriction collumns'. :)
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@@ -2993,6 +2993,7 @@ static void lib_link_scene(FileData *fd, Main *main)
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Base *base, *next;
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Editing *ed;
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Sequence *seq;
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SceneRenderLayer *srl;
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int a;
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sce= main->scene.first;
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@@ -3016,8 +3017,7 @@ static void lib_link_scene(FileData *fd, Main *main)
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mtex->tex= newlibadr_us(fd, sce->id.lib, mtex->tex);
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}
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base= sce->base.first;
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while(base) {
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for(base= sce->base.first; base; base= next) {
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next= base->next;
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/* base->object= newlibadr_us(fd, sce->id.lib, base->object); */
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@@ -3032,7 +3032,6 @@ static void lib_link_scene(FileData *fd, Main *main)
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if(base==sce->basact) sce->basact= 0;
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MEM_freeN(base);
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}
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base= next;
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}
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ed= sce->ed;
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@@ -3057,7 +3056,12 @@ static void lib_link_scene(FileData *fd, Main *main)
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if(sce->nodetree)
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lib_link_ntree(fd, &sce->id, sce->nodetree);
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for(srl= sce->r.layers.first; srl; srl= srl->next) {
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srl->mat_override= newlibadr_us(fd, sce->id.lib, srl->mat_override);
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srl->light_override= newlibadr_us(fd, sce->id.lib, srl->light_override);
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}
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sce->id.flag -= LIB_NEEDLINK;
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}
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@@ -6830,17 +6834,22 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
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static void expand_scene(FileData *fd, Main *mainvar, Scene *sce)
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{
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Base *base;
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SceneRenderLayer *srl;
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base= sce->base.first;
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while(base) {
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for(base= sce->base.first; base; base= base->next) {
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expand_doit(fd, mainvar, base->object);
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base= base->next;
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}
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expand_doit(fd, mainvar, sce->camera);
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expand_doit(fd, mainvar, sce->world);
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if(sce->nodetree)
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expand_nodetree(fd, mainvar, sce->nodetree);
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for(srl= sce->r.layers.first; srl; srl= srl->next) {
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expand_doit(fd, mainvar, srl->mat_override);
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expand_doit(fd, mainvar, srl->light_override);
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}
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}
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static void expand_camera(FileData *fd, Main *mainvar, Camera *ca)
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