Work on RenderLayer and Pass control:

Full log:
http://www.blender3d.org/cms/Render_Passes.829.0.html

In short:
- Passes now have option to be excluded from "Combined".
- RenderLayers allow to override Light (Lamp groups) or Material.
- RenderLayers and Passes are in Outliner now, (ab)using Matt's nice
  'restriction collumns'. :)
This commit is contained in:
2006-12-07 14:17:38 +00:00
parent 80d1d88ef6
commit 17231f83f3
18 changed files with 467 additions and 222 deletions

View File

@@ -160,10 +160,9 @@ void uiEmboss(float x1, float y1, float x2, float y2, int sel)
/* icons have been standardized... and this call draws in untransformed coordinates */
#define ICON_HEIGHT 16.0f
static void ui_draw_icon(uiBut *but, BIFIconID icon)
static void ui_draw_icon(uiBut *but, BIFIconID icon, int blend)
{
float xs=0, ys=0, aspect, height;
int blend= 0;
/* this icon doesn't need draw... */
if(icon==ICON_BLANK1) return;
@@ -184,7 +183,10 @@ static void ui_draw_icon(uiBut *but, BIFIconID icon)
height= ICON_HEIGHT;
if(but->flag & UI_ICON_LEFT) {
if (but->type==BUTM) {
if (but->type==BUT_TOGDUAL && but->drawstr[0]) {
xs= but->x1-1.0;
}
else if (but->type==BUTM ) {
xs= but->x1+1.0;
}
else if ((but->type==ICONROW) || (but->type==ICONTEXTROW)) {
@@ -1455,7 +1457,7 @@ static void ui_draw_text_icon(uiBut *but)
/* check for button text label */
if (but->type == ICONTEXTROW) {
ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd));
ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd), 0);
}
else {
@@ -1514,9 +1516,8 @@ static void ui_draw_text_icon(uiBut *but)
dualset= BTST( *(((short *)but->poin)+1), but->bitnr);
else if(but->pointype==INT)
dualset= BTST( *(((int *)but->poin)+1), but->bitnr);
if(dualset) {
ui_draw_icon(but, ICON_DOT);
}
ui_draw_icon(but, ICON_DOT, dualset?0:-100);
}
if(but->drawstr[0]!=0) {
@@ -1531,7 +1532,7 @@ static void ui_draw_text_icon(uiBut *but)
and offset the text label to accomodate it */
if ( (but->flag & UI_HAS_ICON) && (but->flag & UI_ICON_LEFT) ) {
ui_draw_icon(but, but->icon);
ui_draw_icon(but, but->icon, 0);
if(but->flag & UI_TEXT_LEFT) x= but->x1 + but->aspect*BIF_icon_get_width(but->icon)+5.0;
else x= (but->x1+but->x2-but->strwidth+1)/2.0;
@@ -1591,7 +1592,7 @@ static void ui_draw_text_icon(uiBut *but)
}
/* if there's no text label, then check to see if there's an icon only and draw it */
else if( but->flag & UI_HAS_ICON ) {
ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd));
ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd), 0);
}
}
}
@@ -2368,7 +2369,7 @@ void ui_draw_but(uiBut *but)
case LINK:
case INLINK:
ui_draw_icon(but, but->icon);
ui_draw_icon(but, but->icon, 0);
break;
case ROUNDBOX: