was collapsing edges, even when adptive geometry was disabled.

This commit is contained in:
2006-01-20 02:45:02 +00:00
parent d2478eaf7e
commit 172e4760c8

View File

@@ -887,13 +887,17 @@ def event_main():
if FIX_TOPOLOGY: if FIX_TOPOLOGY:
fix_topolagy(me) fix_topolagy(me)
Mesh.Mode(Mesh.SelectModes['VERTEX']) # Remove short edges of we have edaptive geometry enabled.
filter(lambda v: setattr(v, 'sel', 1), me.verts) if ADAPTIVE_GEOMETRY:
me.remDoubles(0.001) Mesh.Mode(Mesh.SelectModes['VERTEX'])
print 'removing doubles' filter(lambda v: setattr(v, 'sel', 1), me.verts)
me = ob.getData(mesh=1) # Get new vert data me.remDoubles(0.001)
Blender.event = Draw.LEFTMOUSE print 'removing doubles'
me = ob.getData(mesh=1) # Get new vert data
Blender.event = Draw.LEFTMOUSE
Mesh.Mode(Mesh.SelectModes['EDGE']) Mesh.Mode(Mesh.SelectModes['EDGE'])
if i: if i:
Window.EditMode(1) Window.EditMode(1)
if not is_editmode: # User was in edit mode, so stay there. if not is_editmode: # User was in edit mode, so stay there.