Cleanup: 'area' vs 'region'
Apparently this is the result of some sloppiness during 2.5 project and since then it confused people who were trying to understand the area-region relation (myself included). Sorry if this causes merge conflicts for anyone, but at some point we really had to do it :/
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@@ -816,7 +816,7 @@ static void draw_image_paint_helpers(const bContext *C, ARegion *ar, Scene *scen
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}
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}
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/* draw main image area */
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/* draw main image region */
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void draw_image_main(const bContext *C, ARegion *ar)
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{
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