Cleanup: 'area' vs 'region'
Apparently this is the result of some sloppiness during 2.5 project and since then it confused people who were trying to understand the area-region relation (myself included). Sorry if this causes merge conflicts for anyone, but at some point we really had to do it :/
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@@ -268,7 +268,7 @@ static int mouse_nla_channels(bContext *C, bAnimContext *ac, float x, int channe
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{
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AnimData *adt = BKE_animdata_from_id(ale->id);
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/* button area... */
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/* button region... */
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if (x >= (v2d->cur.xmax - NLACHANNEL_BUTTON_WIDTH)) {
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if (nlaedit_is_tweakmode_on(ac) == 0) {
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/* 'push-down' action - only usable when not in TweakMode */
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