Added feather control to keying node

Behaves in the same way as feather dilate/erode node, applies
after dilate/erode in node.

Also use distance dilate/erode instead of size.
This commit is contained in:
2012-06-25 10:50:24 +00:00
parent 3c8a4c458b
commit 1755a0ada6
6 changed files with 75 additions and 10 deletions

View File

@@ -2482,6 +2482,8 @@ static void node_composit_buts_keying(uiLayout *layout, bContext *UNUSED(C), Poi
uiItemR(layout, ptr, "clip_black", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "clip_white", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "dilate_distance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "feather_falloff", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "feather_distance", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "blur_post", 0, NULL, ICON_NONE);
}