Added feather control to keying node
Behaves in the same way as feather dilate/erode node, applies after dilate/erode in node. Also use distance dilate/erode instead of size.
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@@ -2482,6 +2482,8 @@ static void node_composit_buts_keying(uiLayout *layout, bContext *UNUSED(C), Poi
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uiItemR(layout, ptr, "clip_black", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "clip_white", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "dilate_distance", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "feather_falloff", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "feather_distance", 0, NULL, ICON_NONE);
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uiItemR(layout, ptr, "blur_post", 0, NULL, ICON_NONE);
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}
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