Fix unwanted expanding/collapsing of collections using drag & drop
Turned out to be a quite easy fix. I thought the issue was that we couldn't identify the TreeStoreElem when (re)creating its TreeElement item correctly, because for non-ID elements that would be index dependent (= bad for drag & drop). Turns out that we're actually allowed to store custom data within the TreeStoreElem, the thing is just that it gets stored as ID pointer (highly ugly and highly misleading). Anyway, seems to work now so I won't complain too much :)
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@@ -1357,6 +1357,30 @@ static bool outliner_layer_collections_reorder_poll(
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return ELEM(tselem_handle->type, TSE_LAYER_COLLECTION);
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}
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static void outliner_add_layer_collections_recursive(
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SpaceOops *soops, ListBase *tree, ListBase *layer_collections, TreeElement *parent_ten)
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{
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for (LayerCollection *collection = layer_collections->first; collection; collection = collection->next) {
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TreeElement *ten = outliner_add_element(soops, tree, collection, parent_ten, TSE_LAYER_COLLECTION, 0);
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ten->name = collection->scene_collection->name;
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ten->directdata = collection;
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ten->reinsert = outliner_layer_collections_reorder;
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ten->reinsert_poll = outliner_layer_collections_reorder_poll;
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for (LinkData *link = collection->object_bases.first; link; link = link->next) {
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outliner_add_element(soops, &ten->subtree, ((Base *)link->data)->object, ten, 0, 0);
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}
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outliner_make_hierarchy(&ten->subtree);
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outliner_add_layer_collections_recursive(soops, &ten->subtree, &collection->layer_collections, ten);
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}
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}
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static void outliner_add_collections_act_layer(SpaceOops *soops, SceneLayer *layer)
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{
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outliner_add_layer_collections_recursive(soops, &soops->tree, &layer->layer_collections, NULL);
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}
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static void outliner_scene_collections_reorder(
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const Scene *scene, TreeElement *insert_element, TreeElement *insert_handle, TreeElementInsertType action)
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{
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@@ -1404,34 +1428,6 @@ static bool outliner_scene_collections_reorder_poll(
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return true;
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}
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static void outliner_add_layer_collections_recursive(
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SpaceOops *soops, ListBase *tree, Scene *scene, ListBase *layer_collections, TreeElement *parent_ten,
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int *io_collection_counter)
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{
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for (LayerCollection *collection = layer_collections->first; collection; collection = collection->next) {
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TreeElement *ten = outliner_add_element(soops, tree, scene, parent_ten, TSE_LAYER_COLLECTION,
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(*io_collection_counter)++);
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ten->name = collection->scene_collection->name;
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ten->directdata = collection;
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ten->reinsert = outliner_layer_collections_reorder;
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ten->reinsert_poll = outliner_layer_collections_reorder_poll;
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for (LinkData *link = collection->object_bases.first; link; link = link->next) {
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outliner_add_element(soops, &ten->subtree, ((Base *)link->data)->object, ten, 0, 0);
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}
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outliner_make_hierarchy(&ten->subtree);
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outliner_add_layer_collections_recursive(soops, &ten->subtree, scene, &collection->layer_collections, ten,
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io_collection_counter);
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}
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}
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static void outliner_add_collections_act_layer(SpaceOops *soops, SceneLayer *layer, Scene *scene)
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{
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int collection_counter = 0;
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outliner_add_layer_collections_recursive(soops, &soops->tree, scene, &layer->layer_collections, NULL, &collection_counter);
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}
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static void outliner_add_scene_collection_init(TreeElement *te, SceneCollection *collection)
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{
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te->name = collection->name;
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@@ -1440,13 +1436,11 @@ static void outliner_add_scene_collection_init(TreeElement *te, SceneCollection
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te->reinsert_poll = outliner_scene_collections_reorder_poll;
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}
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static void outliner_add_scene_collections_recursive(SpaceOops *soops, ListBase *tree, Scene *scene,
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ListBase *scene_collections, TreeElement *parent_ten,
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int *io_collection_counter)
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static void outliner_add_scene_collections_recursive(
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SpaceOops *soops, ListBase *tree, ListBase *scene_collections, TreeElement *parent_ten)
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{
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for (SceneCollection *collection = scene_collections->first; collection; collection = collection->next) {
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TreeElement *ten = outliner_add_element(soops, tree, scene, parent_ten, TSE_SCENE_COLLECTION,
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(*io_collection_counter)++);
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TreeElement *ten = outliner_add_element(soops, tree, collection, parent_ten, TSE_SCENE_COLLECTION, 0);
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outliner_add_scene_collection_init(ten, collection);
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for (LinkData *link = collection->objects.first; link; link = link->next) {
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@@ -1454,20 +1448,16 @@ static void outliner_add_scene_collections_recursive(SpaceOops *soops, ListBase
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}
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outliner_make_hierarchy(&ten->subtree);
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outliner_add_scene_collections_recursive(soops, &ten->subtree, scene, &collection->scene_collections, ten,
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io_collection_counter);
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outliner_add_scene_collections_recursive(soops, &ten->subtree, &collection->scene_collections, ten);
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}
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}
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static void outliner_add_collections_master(SpaceOops *soops, Scene *scene)
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{
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SceneCollection *master = BKE_collection_master(scene);
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int collection_counter = 0;
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TreeElement *ten = outliner_add_element(soops, &soops->tree, scene, NULL, TSE_SCENE_COLLECTION,
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collection_counter++);
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TreeElement *ten = outliner_add_element(soops, &soops->tree, master, NULL, TSE_SCENE_COLLECTION, 0);
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outliner_add_scene_collection_init(ten, master);
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outliner_add_scene_collections_recursive(soops, &ten->subtree, scene, &master->scene_collections, ten,
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&collection_counter);
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outliner_add_scene_collections_recursive(soops, &ten->subtree, &master->scene_collections, ten);
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}
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/* ======================================================= */
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@@ -1924,7 +1914,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops
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outliner_add_orphaned_datablocks(mainvar, soops);
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}
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else if (soops->outlinevis == SO_ACT_LAYER) {
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outliner_add_collections_act_layer(soops, BKE_scene_layer_context_active(scene), scene);
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outliner_add_collections_act_layer(soops, BKE_scene_layer_context_active(scene));
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}
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else if (soops->outlinevis == SO_COLLECTIONS) {
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outliner_add_collections_master(soops, scene);
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