Cleanup: Change extension .cpp to .cc
This commit is contained in:
750
source/blender/compositor/operations/COM_MathBaseOperation.cc
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750
source/blender/compositor/operations/COM_MathBaseOperation.cc
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@@ -0,0 +1,750 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_MathBaseOperation.h"
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#include "BLI_math.h"
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MathBaseOperation::MathBaseOperation()
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{
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_VALUE);
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this->m_inputValue1Operation = nullptr;
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this->m_inputValue2Operation = nullptr;
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this->m_inputValue3Operation = nullptr;
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this->m_useClamp = false;
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}
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void MathBaseOperation::initExecution()
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{
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this->m_inputValue1Operation = this->getInputSocketReader(0);
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this->m_inputValue2Operation = this->getInputSocketReader(1);
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this->m_inputValue3Operation = this->getInputSocketReader(2);
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}
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void MathBaseOperation::deinitExecution()
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{
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this->m_inputValue1Operation = nullptr;
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this->m_inputValue2Operation = nullptr;
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this->m_inputValue3Operation = nullptr;
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}
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void MathBaseOperation::determineResolution(unsigned int resolution[2],
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unsigned int preferredResolution[2])
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{
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NodeOperationInput *socket;
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unsigned int tempPreferredResolution[2] = {0, 0};
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unsigned int tempResolution[2];
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socket = this->getInputSocket(0);
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socket->determineResolution(tempResolution, tempPreferredResolution);
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if ((tempResolution[0] != 0) && (tempResolution[1] != 0)) {
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this->setResolutionInputSocketIndex(0);
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}
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else {
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this->setResolutionInputSocketIndex(1);
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}
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NodeOperation::determineResolution(resolution, preferredResolution);
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}
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void MathBaseOperation::clampIfNeeded(float *color)
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{
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if (this->m_useClamp) {
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CLAMP(color[0], 0.0f, 1.0f);
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}
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}
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void MathAddOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = inputValue1[0] + inputValue2[0];
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clampIfNeeded(output);
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}
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void MathSubtractOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = inputValue1[0] - inputValue2[0];
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clampIfNeeded(output);
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}
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void MathMultiplyOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = inputValue1[0] * inputValue2[0];
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clampIfNeeded(output);
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}
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void MathDivideOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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if (inputValue2[0] == 0) { /* We don't want to divide by zero. */
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output[0] = 0.0;
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}
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else {
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output[0] = inputValue1[0] / inputValue2[0];
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}
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clampIfNeeded(output);
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}
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void MathSineOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = sin(inputValue1[0]);
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clampIfNeeded(output);
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}
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void MathCosineOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = cos(inputValue1[0]);
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clampIfNeeded(output);
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}
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void MathTangentOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = tan(inputValue1[0]);
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clampIfNeeded(output);
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}
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void MathHyperbolicSineOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = sinh(inputValue1[0]);
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clampIfNeeded(output);
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}
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void MathHyperbolicCosineOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = cosh(inputValue1[0]);
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clampIfNeeded(output);
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}
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void MathHyperbolicTangentOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = tanh(inputValue1[0]);
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clampIfNeeded(output);
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}
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void MathArcSineOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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if (inputValue1[0] <= 1 && inputValue1[0] >= -1) {
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output[0] = asin(inputValue1[0]);
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}
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else {
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output[0] = 0.0;
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}
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clampIfNeeded(output);
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}
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void MathArcCosineOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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if (inputValue1[0] <= 1 && inputValue1[0] >= -1) {
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output[0] = acos(inputValue1[0]);
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}
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else {
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output[0] = 0.0;
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}
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clampIfNeeded(output);
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}
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void MathArcTangentOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = atan(inputValue1[0]);
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clampIfNeeded(output);
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}
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void MathPowerOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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if (inputValue1[0] >= 0) {
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output[0] = pow(inputValue1[0], inputValue2[0]);
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}
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else {
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float y_mod_1 = fmod(inputValue2[0], 1);
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/* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
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if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {
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output[0] = pow(inputValue1[0], floorf(inputValue2[0] + 0.5f));
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}
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else {
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output[0] = 0.0;
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}
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}
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clampIfNeeded(output);
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}
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void MathLogarithmOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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if (inputValue1[0] > 0 && inputValue2[0] > 0) {
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output[0] = log(inputValue1[0]) / log(inputValue2[0]);
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}
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else {
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output[0] = 0.0;
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}
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clampIfNeeded(output);
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}
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void MathMinimumOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = MIN2(inputValue1[0], inputValue2[0]);
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clampIfNeeded(output);
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}
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void MathMaximumOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = MAX2(inputValue1[0], inputValue2[0]);
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clampIfNeeded(output);
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}
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void MathRoundOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = round(inputValue1[0]);
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clampIfNeeded(output);
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}
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void MathLessThanOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
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float inputValue2[4];
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
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this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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output[0] = inputValue1[0] < inputValue2[0] ? 1.0f : 0.0f;
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clampIfNeeded(output);
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}
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void MathGreaterThanOperation::executePixelSampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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float inputValue1[4];
|
||||
float inputValue2[4];
|
||||
|
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this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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||||
|
||||
output[0] = inputValue1[0] > inputValue2[0] ? 1.0f : 0.0f;
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||||
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clampIfNeeded(output);
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}
|
||||
|
||||
void MathModuloOperation::executePixelSampled(float output[4],
|
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float x,
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float y,
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PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
float inputValue2[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
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||||
|
||||
if (inputValue2[0] == 0) {
|
||||
output[0] = 0.0;
|
||||
}
|
||||
else {
|
||||
output[0] = fmod(inputValue1[0], inputValue2[0]);
|
||||
}
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathAbsoluteOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
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PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
|
||||
output[0] = fabs(inputValue1[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathRadiansOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
|
||||
output[0] = DEG2RADF(inputValue1[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathDegreesOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
|
||||
output[0] = RAD2DEGF(inputValue1[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathArcTan2Operation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
float inputValue2[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
||||
|
||||
output[0] = atan2(inputValue1[0], inputValue2[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathFloorOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
|
||||
output[0] = floor(inputValue1[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathCeilOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
|
||||
output[0] = ceil(inputValue1[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathFractOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
|
||||
output[0] = inputValue1[0] - floor(inputValue1[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathSqrtOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
|
||||
if (inputValue1[0] > 0) {
|
||||
output[0] = sqrt(inputValue1[0]);
|
||||
}
|
||||
else {
|
||||
output[0] = 0.0f;
|
||||
}
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathInverseSqrtOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
|
||||
if (inputValue1[0] > 0) {
|
||||
output[0] = 1.0f / sqrt(inputValue1[0]);
|
||||
}
|
||||
else {
|
||||
output[0] = 0.0f;
|
||||
}
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathSignOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
|
||||
output[0] = compatible_signf(inputValue1[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathExponentOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
|
||||
output[0] = expf(inputValue1[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathTruncOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
|
||||
output[0] = (inputValue1[0] >= 0.0f) ? floor(inputValue1[0]) : ceil(inputValue1[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathSnapOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
float inputValue2[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
||||
|
||||
if (inputValue1[0] == 0 || inputValue2[0] == 0) { /* We don't want to divide by zero. */
|
||||
output[0] = 0.0f;
|
||||
}
|
||||
else {
|
||||
output[0] = floorf(inputValue1[0] / inputValue2[0]) * inputValue2[0];
|
||||
}
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathWrapOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
float inputValue2[4];
|
||||
float inputValue3[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
||||
this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
|
||||
|
||||
output[0] = wrapf(inputValue1[0], inputValue2[0], inputValue3[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathPingpongOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
float inputValue2[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
||||
|
||||
output[0] = pingpongf(inputValue1[0], inputValue2[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathCompareOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
float inputValue2[4];
|
||||
float inputValue3[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
||||
this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
|
||||
|
||||
output[0] = (fabsf(inputValue1[0] - inputValue2[0]) <= MAX2(inputValue3[0], 1e-5f)) ? 1.0f :
|
||||
0.0f;
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathMultiplyAddOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
float inputValue2[4];
|
||||
float inputValue3[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
||||
this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
|
||||
|
||||
output[0] = inputValue1[0] * inputValue2[0] + inputValue3[0];
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathSmoothMinOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
float inputValue2[4];
|
||||
float inputValue3[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
||||
this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
|
||||
|
||||
output[0] = smoothminf(inputValue1[0], inputValue2[0], inputValue3[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
|
||||
void MathSmoothMaxOperation::executePixelSampled(float output[4],
|
||||
float x,
|
||||
float y,
|
||||
PixelSampler sampler)
|
||||
{
|
||||
float inputValue1[4];
|
||||
float inputValue2[4];
|
||||
float inputValue3[4];
|
||||
|
||||
this->m_inputValue1Operation->readSampled(inputValue1, x, y, sampler);
|
||||
this->m_inputValue2Operation->readSampled(inputValue2, x, y, sampler);
|
||||
this->m_inputValue3Operation->readSampled(inputValue3, x, y, sampler);
|
||||
|
||||
output[0] = -smoothminf(-inputValue1[0], -inputValue2[0], inputValue3[0]);
|
||||
|
||||
clampIfNeeded(output);
|
||||
}
|
||||
Reference in New Issue
Block a user