Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
This commit is contained in:
@@ -75,7 +75,7 @@ extern "C" {
|
||||
/**
|
||||
* IMPORTANT: Do not allocate manually as the real struct is bigger (i.e: GLBatch). This is only
|
||||
* the common and "public" part of the struct. Use the provided allocator.
|
||||
* TODO(fclem) Make the content of this struct hidden and expose getters/setters.
|
||||
* TODO(fclem): Make the content of this struct hidden and expose getters/setters.
|
||||
**/
|
||||
typedef struct GPUBatch {
|
||||
/** verts[0] is required, others can be NULL */
|
||||
@@ -128,7 +128,7 @@ void GPU_batch_program_set_builtin_with_config(GPUBatch *batch,
|
||||
eGPUShaderConfig sh_cfg);
|
||||
|
||||
/* Will only work after setting the batch program. */
|
||||
/* TODO(fclem) Theses needs to be replaced by GPU_shader_uniform_* with explicit shader. */
|
||||
/* TODO(fclem): Theses needs to be replaced by GPU_shader_uniform_* with explicit shader. */
|
||||
#define GPU_batch_uniform_1i(batch, name, x) GPU_shader_uniform_1i((batch)->shader, name, x);
|
||||
#define GPU_batch_uniform_1b(batch, name, x) GPU_shader_uniform_1b((batch)->shader, name, x);
|
||||
#define GPU_batch_uniform_1f(batch, name, x) GPU_shader_uniform_1f((batch)->shader, name, x);
|
||||
|
||||
Reference in New Issue
Block a user