Cleanup: consistent TODO/FIXME formatting for names

Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
This commit is contained in:
2020-09-19 14:32:41 +10:00
parent a78130c610
commit 17a2820da8
81 changed files with 126 additions and 126 deletions

View File

@@ -46,8 +46,8 @@ using namespace blender::gpu;
/* -------------------------------------------------------------------- */
/** \name Vao cache
*
* Each GLBatch has a small cache of VAO objects that are used to avoid VAO reconfiguration.
* TODO(fclem) Could be revisited to avoid so much cross references.
* Each #GLBatch has a small cache of VAO objects that are used to avoid VAO reconfiguration.
* TODO(fclem): Could be revisited to avoid so much cross references.
* \{ */
GLVaoCache::GLVaoCache(void)
@@ -166,7 +166,7 @@ void GLVaoCache::clear(void)
glDeleteVertexArrays(1, &vao_base_instance_);
}
else {
/* TODO(fclem) Slow way. Could avoid multiple mutex lock here */
/* TODO(fclem): Slow way. Could avoid multiple mutex lock here */
for (int i = 0; i < count; i++) {
context_->vao_free(vaos[i]);
}