Cleanup: use '_recursive' suffix instead of '_rec'
This convention isn't very clear and wasn't used much. Use the more verbose term instead.
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@@ -207,12 +207,12 @@ typedef struct ApplyArmature_ParentState {
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} ApplyArmature_ParentState;
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/* Recursive walk for Apply To Selected mode; pstate NULL unless child of an applied bone. */
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static void applyarmature_process_selected_rec(bArmature *arm,
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bPose *pose,
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bPose *pose_eval,
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Bone *bone,
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ListBase *selected,
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ApplyArmature_ParentState *pstate)
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static void applyarmature_process_selected_recursive(bArmature *arm,
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bPose *pose,
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bPose *pose_eval,
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Bone *bone,
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ListBase *selected,
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ApplyArmature_ParentState *pstate)
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{
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bPoseChannel *pchan = BKE_pose_channel_find_name(pose, bone->name);
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const bPoseChannel *pchan_eval = BKE_pose_channel_find_name(pose_eval, bone->name);
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@@ -334,7 +334,7 @@ static void applyarmature_process_selected_rec(bArmature *arm,
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}
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for (Bone *child = bone->childbase.first; child; child = child->next) {
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applyarmature_process_selected_rec(arm, pose, pose_eval, child, selected, pstate);
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applyarmature_process_selected_recursive(arm, pose, pose_eval, child, selected, pstate);
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}
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}
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@@ -390,7 +390,8 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
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if (use_selected) {
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/* The selected only mode requires a recursive walk to handle parent-child relations. */
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for (Bone *bone = arm->bonebase.first; bone; bone = bone->next) {
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applyarmature_process_selected_rec(arm, pose, ob_eval->pose, bone, &selected_bones, NULL);
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applyarmature_process_selected_recursive(
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arm, pose, ob_eval->pose, bone, &selected_bones, NULL);
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}
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BLI_freelistN(&selected_bones);
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