Fix for octree filling print when rendering, the counter was per object,
now counts all faces as it did before.
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		@@ -117,7 +117,7 @@ void makeraytree(Render *re)
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	VlakRen *vlr= NULL;
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	float min[3], max[3], co1[3], co2[3], co3[3], co4[3];
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	double lasttime= PIL_check_seconds_timer();
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	int v, totface = 0;
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	int v, totv = 0, totface = 0;
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	INIT_MINMAX(min, max);
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@@ -175,7 +175,7 @@ void makeraytree(Render *re)
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		if(re->excludeob && obr->ob == re->excludeob)
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			continue;
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		for(v=0; v<obr->totvlak; v++) {
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		for(v=0; v<obr->totvlak; v++, totv++) {
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			if((v & 255)==0) {
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				double time= PIL_check_seconds_timer();
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@@ -184,7 +184,7 @@ void makeraytree(Render *re)
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					break;
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				if(time-lasttime>1.0f) {
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					char str[32];
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					sprintf(str, "Filling Octree: %d", v);
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					sprintf(str, "Filling Octree: %d", totv);
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					re->i.infostr= str;
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					re->stats_draw(&re->i);
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					re->i.infostr= NULL;
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