Cleanup: correct spelling in comments
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@@ -108,7 +108,7 @@ static void external_engine_init(void *vedata)
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const DRWContextState *draw_ctx = DRW_context_state_get();
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ARegion *region = draw_ctx->region;
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/* Depth prepass */
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/* Depth pre-pass. */
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if (!e_data.depth_sh) {
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const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[GPU_SHADER_CFG_DEFAULT];
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