Cleanup: correct spelling in comments

This commit is contained in:
2021-02-05 16:23:34 +11:00
parent b62b923f54
commit 17e1e2bfd8
417 changed files with 833 additions and 823 deletions

View File

@@ -41,7 +41,7 @@ typedef struct ShaderInput {
uint32_t name_offset;
uint32_t name_hash;
int32_t location;
/** Defined at interface creation or in shader. Only for Samplers, UBOs and Vertex Attribs. */
/** Defined at interface creation or in shader. Only for Samplers, UBOs and Vertex Attributes. */
int32_t binding;
} ShaderInput;
@@ -226,7 +226,7 @@ inline const ShaderInput *ShaderInterface::input_lookup(const ShaderInput *const
for (int i = inputs_len - 1; i >= 0; i--) {
if (inputs[i].name_hash == name_hash) {
if ((i > 0) && UNLIKELY(inputs[i - 1].name_hash == name_hash)) {
/* Hash colision resolve. */
/* Hash collision resolve. */
for (; i >= 0 && inputs[i].name_hash == name_hash; i--) {
if (STREQ(name, name_buffer_ + inputs[i].name_offset)) {
return inputs + i; /* not found */