Cleanup: use extern templates for typed output attribute

This is very similar to rBa812fe8ceb75fd2b.
This time the number of symbols decreases further from 1335 to 928.
Compile time of the distribute node decreases from ~2.4s to ~2.3s.
This commit is contained in:
2021-10-03 16:30:14 +02:00
parent a812fe8ceb
commit 17e2d54a3d
3 changed files with 50 additions and 3 deletions

View File

@@ -248,7 +248,7 @@ template<typename T> class OutputAttribute_Typed {
VMutableArray<T> *varray_ = nullptr;
public:
OutputAttribute_Typed() = default;
OutputAttribute_Typed();
OutputAttribute_Typed(OutputAttribute attribute) : attribute_(std::move(attribute))
{
if (attribute_) {
@@ -257,8 +257,8 @@ template<typename T> class OutputAttribute_Typed {
}
}
OutputAttribute_Typed(OutputAttribute_Typed &&other) = default;
~OutputAttribute_Typed() = default;
OutputAttribute_Typed(OutputAttribute_Typed &&other);
~OutputAttribute_Typed();
OutputAttribute_Typed &operator=(OutputAttribute_Typed &&other)
{
@@ -316,6 +316,13 @@ template<typename T> class OutputAttribute_Typed {
}
};
/* These are not defined in the class directly, because when defining them there, the external
* template instantiation does not work, resulting in longer compile times. */
template<typename T> inline OutputAttribute_Typed<T>::OutputAttribute_Typed() = default;
template<typename T>
inline OutputAttribute_Typed<T>::OutputAttribute_Typed(OutputAttribute_Typed &&other) = default;
template<typename T> inline OutputAttribute_Typed<T>::~OutputAttribute_Typed() = default;
/**
* A basic container around DNA CustomData so that its users
* don't have to implement special copy and move constructors.
@@ -501,3 +508,15 @@ template<typename T> inline MutableSpan<T> OutputAttribute::as_span()
}
} // namespace blender::bke
/* --------------------------------------------------------------------
* Extern template instantiations that are defined in `intern/extern_implementations.cc`.
*/
namespace blender::bke {
extern template class OutputAttribute_Typed<float>;
extern template class OutputAttribute_Typed<int>;
extern template class OutputAttribute_Typed<float3>;
extern template class OutputAttribute_Typed<bool>;
extern template class OutputAttribute_Typed<ColorGeometry4f>;
} // namespace blender::bke