Draw Manager: Fix Background sets not being drawn.
This commit is contained in:
@@ -1797,14 +1797,29 @@ void DRW_draw_view(const bContext *C)
|
|||||||
/* ideally only refresh when objects are added/removed */
|
/* ideally only refresh when objects are added/removed */
|
||||||
/* or render properties / materials change */
|
/* or render properties / materials change */
|
||||||
if (cache_is_dirty) {
|
if (cache_is_dirty) {
|
||||||
SceneLayer *sl = CTX_data_scene_layer(C);
|
SceneLayer *sl;
|
||||||
|
Scene *scene = CTX_data_scene(C);
|
||||||
|
|
||||||
DRW_engines_cache_init();
|
DRW_engines_cache_init();
|
||||||
|
|
||||||
|
/* draw set first */
|
||||||
|
if (scene->set) {
|
||||||
|
sl = BKE_scene_layer_render_active(scene->set);
|
||||||
|
DEG_OBJECT_ITER(sl, ob);
|
||||||
|
{
|
||||||
|
ob->base_flag &= ~BASE_SELECTED;
|
||||||
|
DRW_engines_cache_populate(ob);
|
||||||
|
}
|
||||||
|
DEG_OBJECT_ITER_END
|
||||||
|
}
|
||||||
|
|
||||||
|
sl = CTX_data_scene_layer(C);
|
||||||
DEG_OBJECT_ITER(sl, ob);
|
DEG_OBJECT_ITER(sl, ob);
|
||||||
{
|
{
|
||||||
DRW_engines_cache_populate(ob);
|
DRW_engines_cache_populate(ob);
|
||||||
}
|
}
|
||||||
DEG_OBJECT_ITER_END
|
DEG_OBJECT_ITER_END
|
||||||
|
|
||||||
DRW_engines_cache_finish();
|
DRW_engines_cache_finish();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user