Cleanup: spelling in comments & some minor clarifications
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@@ -255,8 +255,10 @@ static void where_is_ik_bone(bPoseChannel *pchan,
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pchan->flag |= POSE_DONE;
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}
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/* called from within the core BKE_pose_where_is loop, all animsystems and constraints
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* were executed & assigned. Now as last we do an IK pass */
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/**
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* Called from within the core #BKE_pose_where_is loop, all animation-systems and constraints
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* were executed & assigned. Now as last we do an IK pass.
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*/
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static void execute_posetree(struct Depsgraph *depsgraph,
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struct Scene *scene,
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Object *ob,
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