2.49 feature: Game Controller State name shows up when mouse over them (the name of a state is the name of the top controller of this state)
review and small tweaks by Campbell Barton
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@@ -810,6 +810,8 @@ void uiTemplateCurveMapping(uiLayout *layout, struct PointerRNA *ptr, const char
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void uiTemplateColorWheel(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int value_slider, int lock, int lock_luminosity, int cubic);
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void uiTemplateLayers(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
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PointerRNA *used_ptr, const char *used_propname, int active_layer);
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void uiTemplateGameStates(uiLayout *layout, struct PointerRNA *ptr, const char *propname,
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PointerRNA *used_ptr, const char *used_propname, int active_state);
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void uiTemplateImage(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *userptr, int compact);
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void uiTemplateImageSettings(uiLayout *layout, struct PointerRNA *imfptr, int color_management);
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void uiTemplateImageLayers(uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser);
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