P back to Play Game :)
<shift>P = preview toggle. Don't know what the previous <shift>P did, something like 'Transform'. Ton, can you look into this?
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@@ -1591,15 +1591,19 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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else if(G.qual==LR_CTRLKEY || G.qual==(LR_SHIFTKEY|LR_CTRLKEY))
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else if(G.qual==LR_CTRLKEY || G.qual==(LR_SHIFTKEY|LR_CTRLKEY))
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make_parent();
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make_parent();
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else if(G.qual==LR_SHIFTKEY) {
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else if(G.qual==LR_SHIFTKEY) {
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initTransform(TFM_PUSHPULL, CTX_NONE);
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//initTransform(TFM_PUSHPULL, CTX_NONE);
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Transform();
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//Transform();
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//Ton: is this where is should go?
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toggle_blockhandler(curarea, VIEW3D_HANDLER_PREVIEW, 0);
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doredraw= 1;
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}
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}
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else if(G.qual==LR_ALTKEY)
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else if(G.qual==LR_ALTKEY)
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clear_parent();
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clear_parent();
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else if((G.qual==0)) {
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else if((G.qual==0)) {
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toggle_blockhandler(curarea, VIEW3D_HANDLER_PREVIEW, 0);
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//toggle_blockhandler(curarea, VIEW3D_HANDLER_PREVIEW, 0);
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doredraw= 1;
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//doredraw= 1;
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//start_game();
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start_game();
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}
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}
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break;
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break;
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case RKEY:
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case RKEY:
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