ImageWindow + 3D view texture paint + texture preview render + texture nodes.
Threading hell! But it works now :)
This commit is contained in:
2011-03-03 18:53:07 +00:00
parent 3c184def72
commit 18afcbcb7d
5 changed files with 128 additions and 27 deletions

View File

@@ -81,6 +81,7 @@ void default_mtex(struct MTex *mtex);
struct MTex *add_mtex(void); struct MTex *add_mtex(void);
struct MTex *add_mtex_id(struct ID *id, int slot); struct MTex *add_mtex_id(struct ID *id, int slot);
struct Tex *copy_texture(struct Tex *tex); struct Tex *copy_texture(struct Tex *tex);
struct Tex *localize_texture(struct Tex *tex);
void make_local_texture(struct Tex *tex); void make_local_texture(struct Tex *tex);
void autotexname(struct Tex *tex); void autotexname(struct Tex *tex);

View File

@@ -1188,6 +1188,12 @@ bNodeTree *ntreeCopyTree(bNodeTree *ntree)
newtree= MEM_dupallocN(ntree); newtree= MEM_dupallocN(ntree);
copy_libblock_data(&newtree->id, &ntree->id, TRUE); /* copy animdata and ID props */ copy_libblock_data(&newtree->id, &ntree->id, TRUE); /* copy animdata and ID props */
} }
/* in case a running nodetree is copied */
newtree->init &= ~(NTREE_EXEC_INIT);
newtree->threadstack= NULL;
newtree->stack= NULL;
newtree->nodes.first= newtree->nodes.last= NULL; newtree->nodes.first= newtree->nodes.last= NULL;
newtree->links.first= newtree->links.last= NULL; newtree->links.first= newtree->links.last= NULL;
@@ -2771,8 +2777,8 @@ void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
/* ********** copy composite tree entirely, to allow threaded exec ******************* */ /* ********** copy composite tree entirely, to allow threaded exec ******************* */
/* ***************** do NOT execute this in a thread! ****************** */ /* ***************** do NOT execute this in a thread! ****************** */
/* returns localized composite tree for execution in threads */ /* returns localized tree for execution in threads */
/* local tree then owns all compbufs */ /* local tree then owns all compbufs (for composite) */
bNodeTree *ntreeLocalize(bNodeTree *ntree) bNodeTree *ntreeLocalize(bNodeTree *ntree)
{ {
bNodeTree *ltree; bNodeTree *ltree;
@@ -2886,7 +2892,7 @@ void ntreeLocalSync(bNodeTree *localtree, bNodeTree *ntree)
} }
} }
} }
else if(ntree->type==NTREE_SHADER) { else if(ELEM(ntree->type, NTREE_SHADER, NTREE_TEXTURE)) {
/* copy over contents of previews */ /* copy over contents of previews */
for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) { for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
if(node_exists(ntree, lnode->new_node)) { if(node_exists(ntree, lnode->new_node)) {

View File

@@ -480,11 +480,13 @@ int colorband_element_remove(struct ColorBand *coba, int index)
void free_texture(Tex *tex) void free_texture(Tex *tex)
{ {
free_plugin_tex(tex->plugin); free_plugin_tex(tex->plugin);
if(tex->coba) MEM_freeN(tex->coba); if(tex->coba) MEM_freeN(tex->coba);
if(tex->env) BKE_free_envmap(tex->env); if(tex->env) BKE_free_envmap(tex->env);
if(tex->pd) BKE_free_pointdensity(tex->pd); if(tex->pd) BKE_free_pointdensity(tex->pd);
if(tex->vd) BKE_free_voxeldata(tex->vd); if(tex->vd) BKE_free_voxeldata(tex->vd);
BKE_free_animdata((struct ID *)tex); BKE_free_animdata((struct ID *)tex);
BKE_previewimg_free(&tex->preview); BKE_previewimg_free(&tex->preview);
BKE_icon_delete((struct ID*)tex); BKE_icon_delete((struct ID*)tex);
tex->id.icon_id = 0; tex->id.icon_id = 0;
@@ -750,10 +752,6 @@ Tex *copy_texture(Tex *tex)
if(texn->type==TEX_IMAGE) id_us_plus((ID *)texn->ima); if(texn->type==TEX_IMAGE) id_us_plus((ID *)texn->ima);
else texn->ima= NULL; else texn->ima= NULL;
#if 0 // XXX old animation system
id_us_plus((ID *)texn->ipo);
#endif // XXX old animation system
if(texn->plugin) { if(texn->plugin) {
texn->plugin= MEM_dupallocN(texn->plugin); texn->plugin= MEM_dupallocN(texn->plugin);
open_plugin_tex(texn->plugin); open_plugin_tex(texn->plugin);
@@ -768,12 +766,42 @@ Tex *copy_texture(Tex *tex)
if(tex->nodetree) { if(tex->nodetree) {
ntreeEndExecTree(tex->nodetree); ntreeEndExecTree(tex->nodetree);
texn->nodetree= ntreeCopyTree(tex->nodetree); /* 0 == full new tree */ texn->nodetree= ntreeCopyTree(tex->nodetree);
} }
return texn; return texn;
} }
/* texture copy without adding to main dbase */
Tex *localize_texture(Tex *tex)
{
Tex *texn;
texn= copy_libblock(tex);
BLI_remlink(&G.main->tex, texn);
/* image texture: free_texture also doesn't decrease */
if(texn->plugin) {
texn->plugin= MEM_dupallocN(texn->plugin);
open_plugin_tex(texn->plugin);
}
if(texn->coba) texn->coba= MEM_dupallocN(texn->coba);
if(texn->env) texn->env= BKE_copy_envmap(texn->env);
if(texn->pd) texn->pd= MEM_dupallocN(texn->pd);
if(texn->vd) texn->vd= MEM_dupallocN(texn->vd);
texn->preview = NULL;
if(tex->nodetree) {
texn->nodetree= ntreeLocalize(tex->nodetree);
}
return texn;
}
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
void make_local_texture(Tex *tex) void make_local_texture(Tex *tex)

View File

@@ -67,13 +67,14 @@
#include "BKE_context.h" #include "BKE_context.h"
#include "BKE_depsgraph.h" #include "BKE_depsgraph.h"
#include "BKE_global.h" #include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_image.h" #include "BKE_image.h"
#include "BKE_icons.h" #include "BKE_icons.h"
#include "BKE_library.h" #include "BKE_library.h"
#include "BKE_main.h" #include "BKE_main.h"
#include "BKE_material.h" #include "BKE_material.h"
#include "BKE_node.h" #include "BKE_node.h"
#include "BKE_idprop.h" #include "BKE_texture.h"
#include "IMB_imbuf.h" #include "IMB_imbuf.h"
#include "IMB_imbuf_types.h" #include "IMB_imbuf_types.h"
@@ -156,8 +157,10 @@ typedef struct ShaderPreview {
ID *parent; ID *parent;
MTex *slot; MTex *slot;
/* node materials need full copy during preview render, glsl uses it too */ /* node materials/texture need full copy during preview render, glsl uses it too */
Material *matcopy; Material *matcopy;
Tex *texcopy;
float col[4]; /* active object color */ float col[4]; /* active object color */
int sizex, sizey; int sizex, sizey;
@@ -482,8 +485,13 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
} }
} }
else if(id_type==ID_TE) { else if(id_type==ID_TE) {
Tex *tex= (Tex *)id; Tex *tex= NULL, *origtex= (Tex *)id;
if(origtex) {
tex= localize_texture(origtex);
sp->texcopy= tex;
BLI_addtail(&pr_main->tex, tex);
}
sce->lay= 1<<MA_TEXTURE; sce->lay= 1<<MA_TEXTURE;
for(base= sce->base.first; base; base= base->next) { for(base= sce->base.first; base; base= base->next) {
@@ -508,8 +516,11 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
} }
} }
if(tex && tex->nodetree && sp->pr_method==PR_NODE_RENDER) if(tex && tex->nodetree && sp->pr_method==PR_NODE_RENDER) {
/* two previews, they get copied by wmJob */
ntreeInitPreview(origtex->nodetree, sp->sizex, sp->sizey);
ntreeInitPreview(tex->nodetree, sp->sizex, sp->sizey); ntreeInitPreview(tex->nodetree, sp->sizex, sp->sizey);
}
} }
else if(id_type==ID_LA) { else if(id_type==ID_LA) {
Lamp *la= (Lamp *)id; Lamp *la= (Lamp *)id;
@@ -971,11 +982,20 @@ static void shader_preview_updatejob(void *spv)
{ {
ShaderPreview *sp= spv; ShaderPreview *sp= spv;
if(sp->id && GS(sp->id->name) == ID_MA) { if(sp->id) {
Material *mat= (Material *)sp->id; if( GS(sp->id->name) == ID_MA) {
Material *mat= (Material *)sp->id;
if(sp->matcopy && mat->nodetree && sp->matcopy->nodetree)
ntreeLocalSync(sp->matcopy->nodetree, mat->nodetree);
}
else if( GS(sp->id->name) == ID_TE) {
Tex *tex= (Tex *)sp->id;
if(sp->texcopy && tex->nodetree && sp->texcopy->nodetree)
ntreeLocalSync(sp->texcopy->nodetree, tex->nodetree);
}
if(sp->matcopy && mat->nodetree && sp->matcopy->nodetree)
ntreeLocalSync(sp->matcopy->nodetree, mat->nodetree);
} }
} }
@@ -1062,11 +1082,11 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
preview_prepare_scene(sp->scene, NULL, GS(id->name), sp); preview_prepare_scene(sp->scene, NULL, GS(id->name), sp);
/* XXX bad exception, end-exec is not being called in render, because it uses local main */ /* XXX bad exception, end-exec is not being called in render, because it uses local main */
if(idtype == ID_TE) { // if(idtype == ID_TE) {
Tex *tex= (Tex *)id; // Tex *tex= (Tex *)id;
if(tex->use_nodes && tex->nodetree) // if(tex->use_nodes && tex->nodetree)
ntreeEndExecTree(tex->nodetree); // ntreeEndExecTree(tex->nodetree);
} // }
} }
@@ -1108,6 +1128,22 @@ static void shader_preview_free(void *customdata)
} }
MEM_freeN(sp->matcopy); MEM_freeN(sp->matcopy);
} }
if(sp->texcopy) {
struct IDProperty *properties;
/* node previews */
shader_preview_updatejob(sp);
/* get rid of copied texture */
BLI_remlink(&pr_main->tex, sp->texcopy);
free_texture(sp->texcopy);
properties= IDP_GetProperties((ID *)sp->texcopy, FALSE);
if (properties) {
IDP_FreeProperty(properties);
MEM_freeN(properties);
}
MEM_freeN(sp->texcopy);
}
MEM_freeN(sp); MEM_freeN(sp);
} }

View File

@@ -57,24 +57,26 @@
#include "IMB_imbuf.h" #include "IMB_imbuf.h"
#include "IMB_imbuf_types.h" #include "IMB_imbuf_types.h"
#include "DNA_brush_types.h"
#include "DNA_mesh_types.h" #include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h" #include "DNA_meshdata_types.h"
#include "DNA_object_types.h" #include "DNA_object_types.h"
#include "DNA_scene_types.h" #include "DNA_scene_types.h"
#include "DNA_brush_types.h" #include "DNA_texture_types.h"
#include "BKE_context.h" #include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_idprop.h" #include "BKE_idprop.h"
#include "BKE_object.h"
#include "BKE_brush.h" #include "BKE_brush.h"
#include "BKE_image.h" #include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h" #include "BKE_main.h"
#include "BKE_mesh.h" #include "BKE_mesh.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h" #include "BKE_paint.h"
#include "BKE_DerivedMesh.h"
#include "BKE_report.h" #include "BKE_report.h"
#include "BKE_depsgraph.h"
#include "BKE_library.h"
#include "BIF_gl.h" #include "BIF_gl.h"
#include "BIF_glutil.h" #include "BIF_glutil.h"
@@ -4620,6 +4622,17 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps)
ps->do_mask_normal = 0; /* no need to do blending */ ps->do_mask_normal = 0; /* no need to do blending */
} }
static void paint_brush_init_tex(Brush *brush)
{
/* init mtex nodes */
if(brush) {
MTex *mtex= &brush->mtex;
if(mtex->tex && mtex->tex->nodetree)
ntreeBeginExecTree(mtex->tex->nodetree); /* has internal flag to detect it only does it once */
}
}
static int texture_paint_init(bContext *C, wmOperator *op) static int texture_paint_init(bContext *C, wmOperator *op)
{ {
Scene *scene= CTX_data_scene(C); Scene *scene= CTX_data_scene(C);
@@ -4678,12 +4691,16 @@ static int texture_paint_init(bContext *C, wmOperator *op)
return 0; return 0;
} }
} }
paint_brush_init_tex(pop->s.brush);
/* note, if we have no UVs on the derived mesh, then we must return here */ /* note, if we have no UVs on the derived mesh, then we must return here */
if(pop->mode == PAINT_MODE_3D_PROJECT) { if(pop->mode == PAINT_MODE_3D_PROJECT) {
/* initialize all data from the context */ /* initialize all data from the context */
project_state_init(C, OBACT, &pop->ps); project_state_init(C, OBACT, &pop->ps);
paint_brush_init_tex(pop->ps.brush);
pop->ps.source= PROJ_SRC_VIEW; pop->ps.source= PROJ_SRC_VIEW;
@@ -4748,6 +4765,15 @@ static void paint_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
pop->first= 0; pop->first= 0;
} }
static void paint_brush_exit_tex(Brush *brush)
{
if(brush) {
MTex *mtex= &brush->mtex;
if(mtex->tex && mtex->tex->nodetree)
ntreeEndExecTree(mtex->tex->nodetree);
}
}
static void paint_exit(bContext *C, wmOperator *op) static void paint_exit(bContext *C, wmOperator *op)
{ {
Scene *scene= CTX_data_scene(C); Scene *scene= CTX_data_scene(C);
@@ -4760,12 +4786,16 @@ static void paint_exit(bContext *C, wmOperator *op)
if(pop->restore_projection) if(pop->restore_projection)
settings->imapaint.flag &= ~IMAGEPAINT_PROJECT_DISABLE; settings->imapaint.flag &= ~IMAGEPAINT_PROJECT_DISABLE;
paint_brush_exit_tex(pop->s.brush);
settings->imapaint.flag &= ~IMAGEPAINT_DRAWING; settings->imapaint.flag &= ~IMAGEPAINT_DRAWING;
imapaint_canvas_free(&pop->s); imapaint_canvas_free(&pop->s);
brush_painter_free(pop->painter); brush_painter_free(pop->painter);
if(pop->mode == PAINT_MODE_3D_PROJECT) { if(pop->mode == PAINT_MODE_3D_PROJECT) {
brush_set_size(pop->ps.brush, pop->orig_brush_size); brush_set_size(pop->ps.brush, pop->orig_brush_size);
paint_brush_exit_tex(pop->ps.brush);
project_paint_end(&pop->ps); project_paint_end(&pop->ps);
} }