bugfix from 11860, the derived mesh was getting free'd twice (crashed
editmode + linked-dupes + texture-drawtype) Also fixed own bug with face mode setting (wasnt checking for texface)
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@@ -5111,9 +5111,10 @@ void mesh_set_face_flags(short mode)
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short m_tex=0, m_tiles=0, m_shared=0, m_light=0, m_invis=0, m_collision=0, m_twoside=0, m_obcolor=0;
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short flag = 0, change = 0;
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if(G.obedit==0) return;
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if(G.obedit->type != OB_MESH) return;
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if (!EM_texFaceCheck()) {
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error("not a mesh with uv/image layers");
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return;
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}
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add_numbut(0, TOG|SHO, "Texture", 0, 0, &m_tex, NULL);
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add_numbut(1, TOG|SHO, "Tiles", 0, 0, &m_tiles, NULL);
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