GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handle
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@@ -184,8 +184,7 @@ static PyObject *bpygpu_Batch_program_set(BPyGPUBatch *self, BPyGPUShader *py_sh
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}
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GPUShader *shader = py_shader->shader;
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GPU_batch_program_set(
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self->batch, GPU_shader_get_program(shader), GPU_shader_get_interface(shader));
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GPU_batch_set_shader(self->batch, shader);
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#ifdef USE_GPU_PY_REFERENCES
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/* Remove existing user (if any), hold new user. */
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@@ -229,9 +228,7 @@ static PyObject *bpygpu_Batch_draw(BPyGPUBatch *self, PyObject *args)
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}
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}
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else if (self->batch->program != GPU_shader_get_program(py_program->shader)) {
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GPU_batch_program_set(self->batch,
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GPU_shader_get_program(py_program->shader),
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GPU_shader_get_interface(py_program->shader));
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GPU_batch_set_shader(self->batch, py_program->shader);
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}
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GPU_batch_draw(self->batch);
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