Outliner visibility: Prevent changing linked objects and collections
We still change their base/layer collection visibility, just not what would change the original ID datablock.
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@@ -1005,9 +1005,11 @@ bool BKE_layer_collection_isolate(Scene *scene, ViewLayer *view_layer, LayerColl
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bool depsgraph_need_update = false;
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LayerCollection *lc_master = view_layer->layer_collections.first;
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if (lc->collection->flag & COLLECTION_RESTRICT_VIEW) {
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lc->collection->flag &= ~COLLECTION_RESTRICT_VIEW;
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depsgraph_need_update = true;
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if (lc->collection->id.lib == NULL) {
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if (lc->collection->flag & COLLECTION_RESTRICT_VIEW) {
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lc->collection->flag &= ~COLLECTION_RESTRICT_VIEW;
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depsgraph_need_update = true;
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}
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}
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if (!extend) {
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@@ -1027,9 +1029,11 @@ bool BKE_layer_collection_isolate(Scene *scene, ViewLayer *view_layer, LayerColl
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}
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while (lc_parent != lc) {
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if (lc_parent->collection->flag & COLLECTION_RESTRICT_VIEW) {
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lc_parent->collection->flag &= ~COLLECTION_RESTRICT_VIEW;
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depsgraph_need_update = true;
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if (lc_parent->collection->id.lib == NULL) {
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if (lc_parent->collection->flag & COLLECTION_RESTRICT_VIEW) {
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lc_parent->collection->flag &= ~COLLECTION_RESTRICT_VIEW;
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depsgraph_need_update = true;
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}
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}
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lc_parent->flag &= ~LAYER_COLLECTION_RESTRICT_VIEW;
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@@ -1084,7 +1088,10 @@ bool BKE_layer_collection_set_visible(ViewLayer *view_layer, LayerCollection *lc
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{
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bool depsgraph_changed = false;
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if (visible && ((lc->collection->flag & COLLECTION_RESTRICT_VIEW) != 0)) {
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if (visible &&
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(lc->collection->id.lib == NULL) &&
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((lc->collection->flag & COLLECTION_RESTRICT_VIEW) != 0))
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{
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lc->collection->flag &= ~COLLECTION_RESTRICT_VIEW;
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depsgraph_changed = true;
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}
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@@ -1065,7 +1065,9 @@ static int collection_flag_exec(bContext *C, wmOperator *op)
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GSET_ITER(collections_to_edit_iter, data.collections_to_edit) {
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LayerCollection *layer_collection = BLI_gsetIterator_getKey(&collections_to_edit_iter);
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Collection *collection = layer_collection->collection;
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if (collection->id.lib != NULL) {
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continue;
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}
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if (clear) {
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collection->flag &= ~flag;
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}
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@@ -276,13 +276,16 @@ static void hidebutton_base_flag_cb(bContext *C, void *poin, void *poin2)
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bool do_isolate = (win->eventstate->ctrl != 0) && !do_disable;
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bool extend = (win->eventstate->shift != 0);
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bool depsgraph_changed = false;
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const bool is_editable = BASE_EDITABLE((View3D *)NULL, base);
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if (do_disable) {
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ob->restrictflag |= OB_RESTRICT_VIEW;
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depsgraph_changed = true;
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if (is_editable) {
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ob->restrictflag |= OB_RESTRICT_VIEW;
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depsgraph_changed = true;
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}
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}
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else if (do_isolate) {
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depsgraph_changed = (ob->restrictflag & OB_RESTRICT_VIEW) != 0;
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depsgraph_changed = is_editable && ((ob->restrictflag & OB_RESTRICT_VIEW) != 0);
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if (!extend) {
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/* Make only one base visible. */
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@@ -296,11 +299,16 @@ static void hidebutton_base_flag_cb(bContext *C, void *poin, void *poin2)
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/* Toggle visibility of one base. */
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base->flag ^= BASE_HIDDEN;
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}
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ob->restrictflag &= ~OB_RESTRICT_VIEW;
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if (is_editable) {
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ob->restrictflag &= ~OB_RESTRICT_VIEW;
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}
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}
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else if (ob->restrictflag & OB_RESTRICT_VIEW) {
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ob->restrictflag &= ~OB_RESTRICT_VIEW;
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base->flag &= ~BASE_HIDDEN;
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if (is_editable) {
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ob->restrictflag &= ~OB_RESTRICT_VIEW;
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base->flag &= ~BASE_HIDDEN;
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}
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depsgraph_changed = true;
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}
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else {
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@@ -334,8 +342,10 @@ static void hidebutton_layer_collection_flag_cb(bContext *C, void *poin, void *p
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bool depsgraph_changed = false;
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if (do_disable) {
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collection->flag |= COLLECTION_RESTRICT_VIEW;
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depsgraph_changed = true;
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if (collection->id.lib == NULL) {
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collection->flag |= COLLECTION_RESTRICT_VIEW;
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depsgraph_changed = true;
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}
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}
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else if (do_isolate) {
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depsgraph_changed |= BKE_layer_collection_isolate(scene, view_layer, lc, extend);
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