rename mask-objects to mask-layers.

This commit is contained in:
2012-05-31 19:12:22 +00:00
parent 3834134cf0
commit 192a28bb32
22 changed files with 668 additions and 668 deletions

View File

@@ -4915,7 +4915,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
if (IS_AUTOKEY_ON(t->scene)) {
Scene *scene = t->scene;
ED_mask_object_shape_auto_key_all(mask, CFRA);
ED_mask_layer_shape_auto_key_all(mask, CFRA);
}
}
}
@@ -5974,7 +5974,7 @@ static void createTransMaskingData(bContext *C, TransInfo *t)
{
SpaceClip *sc = CTX_wm_space_clip(C);
Mask *mask = CTX_data_edit_mask(C);
MaskObject *maskobj;
MaskLayer *masklay;
TransData *td = NULL;
TransData2D *td2d = NULL;
TransDataMasking *tdm = NULL;
@@ -5982,14 +5982,14 @@ static void createTransMaskingData(bContext *C, TransInfo *t)
int propmode = t->flag & T_PROP_EDIT;
/* count */
for (maskobj = mask->maskobjs.first; maskobj; maskobj = maskobj->next) {
MaskSpline *spline = maskobj->splines.first;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
MaskSpline *spline = masklay->splines.first;
if (maskobj->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
if (masklay->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
continue;
}
for (spline = maskobj->splines.first; spline; spline = spline->next) {
for (spline = masklay->splines.first; spline; spline = spline->next) {
int i;
for (i = 0; i < spline->tot_point; i++) {
@@ -6021,14 +6021,14 @@ static void createTransMaskingData(bContext *C, TransInfo *t)
t->flag |= T_FREE_CUSTOMDATA;
/* create data */
for (maskobj = mask->maskobjs.first; maskobj; maskobj = maskobj->next) {
MaskSpline *spline = maskobj->splines.first;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
MaskSpline *spline = masklay->splines.first;
if (maskobj->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
if (masklay->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
continue;
}
for (spline = maskobj->splines.first; spline; spline = spline->next) {
for (spline = masklay->splines.first; spline; spline = spline->next) {
int i;
for (i = 0; i < spline->tot_point; i++) {